Rerun C++ SDK
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panel_blueprint.hpp
1// DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2// Based on "crates/store/re_types/definitions/rerun/blueprint/archetypes/panel_blueprint.fbs".
3
4#pragma once
5
6#include "../../blueprint/components/panel_state.hpp"
7#include "../../collection.hpp"
8#include "../../component_batch.hpp"
9#include "../../component_column.hpp"
10#include "../../indicator_component.hpp"
11#include "../../result.hpp"
12
13#include <cstdint>
14#include <optional>
15#include <utility>
16#include <vector>
17
18namespace rerun::blueprint::archetypes {
19 /// **Archetype**: Shared state for the 3 collapsible panels.
20 ///
21 /// ⚠ **This type is _unstable_ and may change significantly in a way that the data won't be backwards compatible.**
22 ///
24 /// Current state of the panels.
25 std::optional<ComponentBatch> state;
26
27 public:
28 static constexpr const char IndicatorComponentName[] =
29 "rerun.blueprint.components.PanelBlueprintIndicator";
30
31 /// Indicator component, used to identify the archetype when converting to a list of components.
33 /// The name of the archetype as used in `ComponentDescriptor`s.
34 static constexpr const char ArchetypeName[] = "rerun.blueprint.archetypes.PanelBlueprint";
35
36 /// `ComponentDescriptor` for the `state` field.
37 static constexpr auto Descriptor_state = ComponentDescriptor(
38 ArchetypeName, "state",
40 );
41
42 public:
43 PanelBlueprint() = default;
44 PanelBlueprint(PanelBlueprint&& other) = default;
45 PanelBlueprint(const PanelBlueprint& other) = default;
46 PanelBlueprint& operator=(const PanelBlueprint& other) = default;
47 PanelBlueprint& operator=(PanelBlueprint&& other) = default;
48
49 /// Update only some specific fields of a `PanelBlueprint`.
51 return PanelBlueprint();
52 }
53
54 /// Clear all the fields of a `PanelBlueprint`.
56
57 /// Current state of the panels.
58 PanelBlueprint with_state(const rerun::blueprint::components::PanelState& _state) && {
59 state = ComponentBatch::from_loggable(_state, Descriptor_state).value_or_throw();
60 return std::move(*this);
61 }
62
63 /// Partitions the component data into multiple sub-batches.
64 ///
65 /// Specifically, this transforms the existing `ComponentBatch` data into `ComponentColumn`s
66 /// instead, via `ComponentBatch::partitioned`.
67 ///
68 /// This makes it possible to use `RecordingStream::send_columns` to send columnar data directly into Rerun.
69 ///
70 /// The specified `lengths` must sum to the total length of the component batch.
72
73 /// Partitions the component data into unit-length sub-batches.
74 ///
75 /// This is semantically similar to calling `columns` with `std::vector<uint32_t>(n, 1)`,
76 /// where `n` is automatically guessed.
78 };
79
80} // namespace rerun::blueprint::archetypes
81
82namespace rerun {
83 /// \private
84 template <typename T>
85 struct AsComponents;
86
87 /// \private
88 template <>
89 struct AsComponents<blueprint::archetypes::PanelBlueprint> {
90 /// Serialize all set component batches.
91 static Result<Collection<ComponentBatch>> as_batches(
93 );
94 };
95} // namespace rerun
Generic collection of elements that are roughly contiguous in memory.
Definition collection.hpp:49
A class for representing either a usable value, or an error.
Definition result.hpp:14
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:23
static Result< ComponentBatch > from_loggable(const rerun::Collection< T > &components, const ComponentDescriptor &descriptor=rerun::Loggable< T >::Descriptor)
Creates a new component batch from a collection of component instances.
Definition component_batch.hpp:46
A ComponentDescriptor fully describes the semantics of a column of data.
Definition component_descriptor.hpp:14
The Loggable trait is used by all built-in implementation of rerun::AsComponents to serialize a colle...
Definition loggable.hpp:11
Archetype: Shared state for the 3 collapsible panels.
Definition panel_blueprint.hpp:23
PanelBlueprint with_state(const rerun::blueprint::components::PanelState &_state) &&
Current state of the panels.
Definition panel_blueprint.hpp:58
static PanelBlueprint clear_fields()
Clear all the fields of a PanelBlueprint.
Collection< ComponentColumn > columns(const Collection< uint32_t > &lengths_)
Partitions the component data into multiple sub-batches.
static PanelBlueprint update_fields()
Update only some specific fields of a PanelBlueprint.
Definition panel_blueprint.hpp:50
Collection< ComponentColumn > columns()
Partitions the component data into unit-length sub-batches.
static constexpr auto Descriptor_state
ComponentDescriptor for the state field.
Definition panel_blueprint.hpp:37
static constexpr const char ArchetypeName[]
The name of the archetype as used in ComponentDescriptors.
Definition panel_blueprint.hpp:34
std::optional< ComponentBatch > state
Current state of the panels.
Definition panel_blueprint.hpp:25
Indicator component used by archetypes when converting them to component lists.
Definition indicator_component.hpp:32