6#include "../../blueprint/components/near_clip_plane.hpp"
7#include "../../collection.hpp"
8#include "../../component_batch.hpp"
9#include "../../component_column.hpp"
10#include "../../result.hpp"
17namespace rerun::blueprint::archetypes {
30 static constexpr const char ArchetypeName[] =
"rerun.blueprint.archetypes.NearClipPlane";
68 return std::move(*
this);
Generic collection of elements that are roughly contiguous in memory.
Definition collection.hpp:49
A class for representing either a usable value, or an error.
Definition result.hpp:14
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:23
Arrow-encoded data of a single batch of components together with a component descriptor.
Definition component_batch.hpp:28
static Result< ComponentBatch > from_loggable(const rerun::Collection< T > &components, const ComponentDescriptor &descriptor)
Creates a new component batch from a collection of component instances.
Definition component_batch.hpp:46
A ComponentDescriptor fully describes the semantics of a column of data.
Definition component_descriptor.hpp:16
The Loggable trait is used by all built-in implementation of rerun::AsComponents to serialize a colle...
Definition loggable.hpp:11
Archetype: Controls the distance to the near clip plane in 3D scene units.
Definition near_clip_plane.hpp:22
static constexpr auto Descriptor_near_clip_plane
ComponentDescriptor for the near_clip_plane field.
Definition near_clip_plane.hpp:33
Collection< ComponentColumn > columns()
Partitions the component data into unit-length sub-batches.
std::optional< ComponentBatch > near_clip_plane
Controls the distance to the near clip plane in 3D scene units.
Definition near_clip_plane.hpp:26
static NearClipPlane update_fields()
Update only some specific fields of a NearClipPlane.
Definition near_clip_plane.hpp:52
static constexpr const char ArchetypeName[]
The name of the archetype as used in ComponentDescriptors.
Definition near_clip_plane.hpp:30
NearClipPlane with_near_clip_plane(const rerun::blueprint::components::NearClipPlane &_near_clip_plane) &&
Controls the distance to the near clip plane in 3D scene units.
Definition near_clip_plane.hpp:62
static NearClipPlane clear_fields()
Clear all the fields of a NearClipPlane.
Collection< ComponentColumn > columns(const Collection< uint32_t > &lengths_)
Partitions the component data into multiple sub-batches.
Component: Distance to the near clip plane used for Spatial2DView.
Definition near_clip_plane.hpp:17