Rerun C++ SDK
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rerun::archetypes::Asset3D Member List

This is the complete list of members for rerun::archetypes::Asset3D, including all inherited members.

Asset3D()=default (defined in rerun::archetypes::Asset3D)rerun::archetypes::Asset3D
Asset3D(Asset3D &&other)=default (defined in rerun::archetypes::Asset3D)rerun::archetypes::Asset3D
Asset3D(rerun::components::Blob _blob) (defined in rerun::archetypes::Asset3D)rerun::archetypes::Asset3Dinlineexplicit
blobrerun::archetypes::Asset3D
from_bytes(rerun::Collection< uint8_t > bytes, std::optional< rerun::components::MediaType > media_type)rerun::archetypes::Asset3Dinlinestatic
from_file(const std::filesystem::path &path)rerun::archetypes::Asset3Dstatic
guess_media_type(const std::filesystem::path &path) (defined in rerun::archetypes::Asset3D)rerun::archetypes::Asset3Dstatic
IndicatorComponent typedefrerun::archetypes::Asset3D
IndicatorComponentName (defined in rerun::archetypes::Asset3D)rerun::archetypes::Asset3Dstatic
media_typererun::archetypes::Asset3D
transformrerun::archetypes::Asset3D
with_media_type(rerun::components::MediaType _media_type) &&rerun::archetypes::Asset3Dinline
with_transform(rerun::components::OutOfTreeTransform3D _transform) &&rerun::archetypes::Asset3Dinline