Rerun C++ SDK
Loading...
Searching...
No Matches
rerun::archetypes::Mesh3D Member List

This is the complete list of members for rerun::archetypes::Mesh3D, including all inherited members.

albedo_factorrerun::archetypes::Mesh3D
albedo_texture_bufferrerun::archetypes::Mesh3D
albedo_texture_formatrerun::archetypes::Mesh3D
ArchetypeNamererun::archetypes::Mesh3Dstatic
class_idsrerun::archetypes::Mesh3D
clear_fields()rerun::archetypes::Mesh3Dstatic
columns(const Collection< uint32_t > &lengths_)rerun::archetypes::Mesh3D
columns()rerun::archetypes::Mesh3D
Descriptor_albedo_factorrerun::archetypes::Mesh3Dstatic
Descriptor_albedo_texture_bufferrerun::archetypes::Mesh3Dstatic
Descriptor_albedo_texture_formatrerun::archetypes::Mesh3Dstatic
Descriptor_class_idsrerun::archetypes::Mesh3Dstatic
Descriptor_triangle_indicesrerun::archetypes::Mesh3Dstatic
Descriptor_vertex_colorsrerun::archetypes::Mesh3Dstatic
Descriptor_vertex_normalsrerun::archetypes::Mesh3Dstatic
Descriptor_vertex_positionsrerun::archetypes::Mesh3Dstatic
Descriptor_vertex_texcoordsrerun::archetypes::Mesh3Dstatic
IndicatorComponent typedefrerun::archetypes::Mesh3D
IndicatorComponentName (defined in rerun::archetypes::Mesh3D)rerun::archetypes::Mesh3Dstatic
Mesh3D()=default (defined in rerun::archetypes::Mesh3D)rerun::archetypes::Mesh3D
Mesh3D(Mesh3D &&other)=default (defined in rerun::archetypes::Mesh3D)rerun::archetypes::Mesh3D
Mesh3D(const Mesh3D &other)=default (defined in rerun::archetypes::Mesh3D)rerun::archetypes::Mesh3D
Mesh3D(Collection< rerun::components::Position3D > _vertex_positions) (defined in rerun::archetypes::Mesh3D)rerun::archetypes::Mesh3Dinlineexplicit
operator=(const Mesh3D &other)=default (defined in rerun::archetypes::Mesh3D)rerun::archetypes::Mesh3D
operator=(Mesh3D &&other)=default (defined in rerun::archetypes::Mesh3D)rerun::archetypes::Mesh3D
triangle_indicesrerun::archetypes::Mesh3D
update_fields()rerun::archetypes::Mesh3Dinlinestatic
vertex_colorsrerun::archetypes::Mesh3D
vertex_normalsrerun::archetypes::Mesh3D
vertex_positionsrerun::archetypes::Mesh3D
vertex_texcoordsrerun::archetypes::Mesh3D
with_albedo_factor(const rerun::components::AlbedoFactor &_albedo_factor) &&rerun::archetypes::Mesh3Dinline
with_albedo_texture_buffer(const rerun::components::ImageBuffer &_albedo_texture_buffer) &&rerun::archetypes::Mesh3Dinline
with_albedo_texture_format(const rerun::components::ImageFormat &_albedo_texture_format) &&rerun::archetypes::Mesh3Dinline
with_class_ids(const Collection< rerun::components::ClassId > &_class_ids) &&rerun::archetypes::Mesh3Dinline
with_many_albedo_factor(const Collection< rerun::components::AlbedoFactor > &_albedo_factor) &&rerun::archetypes::Mesh3Dinline
with_many_albedo_texture_buffer(const Collection< rerun::components::ImageBuffer > &_albedo_texture_buffer) &&rerun::archetypes::Mesh3Dinline
with_many_albedo_texture_format(const Collection< rerun::components::ImageFormat > &_albedo_texture_format) &&rerun::archetypes::Mesh3Dinline
with_triangle_indices(const Collection< rerun::components::TriangleIndices > &_triangle_indices) &&rerun::archetypes::Mesh3Dinline
with_vertex_colors(const Collection< rerun::components::Color > &_vertex_colors) &&rerun::archetypes::Mesh3Dinline
with_vertex_normals(const Collection< rerun::components::Vector3D > &_vertex_normals) &&rerun::archetypes::Mesh3Dinline
with_vertex_positions(const Collection< rerun::components::Position3D > &_vertex_positions) &&rerun::archetypes::Mesh3Dinline
with_vertex_texcoords(const Collection< rerun::components::Texcoord2D > &_vertex_texcoords) &&rerun::archetypes::Mesh3Dinline