albedo_factor | rerun::archetypes::Mesh3D | |
albedo_texture_buffer | rerun::archetypes::Mesh3D | |
albedo_texture_format | rerun::archetypes::Mesh3D | |
ArchetypeName | rerun::archetypes::Mesh3D | static |
class_ids | rerun::archetypes::Mesh3D | |
clear_fields() | rerun::archetypes::Mesh3D | static |
columns(const Collection< uint32_t > &lengths_) | rerun::archetypes::Mesh3D | |
columns() | rerun::archetypes::Mesh3D | |
Descriptor_albedo_factor | rerun::archetypes::Mesh3D | static |
Descriptor_albedo_texture_buffer | rerun::archetypes::Mesh3D | static |
Descriptor_albedo_texture_format | rerun::archetypes::Mesh3D | static |
Descriptor_class_ids | rerun::archetypes::Mesh3D | static |
Descriptor_triangle_indices | rerun::archetypes::Mesh3D | static |
Descriptor_vertex_colors | rerun::archetypes::Mesh3D | static |
Descriptor_vertex_normals | rerun::archetypes::Mesh3D | static |
Descriptor_vertex_positions | rerun::archetypes::Mesh3D | static |
Descriptor_vertex_texcoords | rerun::archetypes::Mesh3D | static |
IndicatorComponent typedef | rerun::archetypes::Mesh3D | |
IndicatorComponentName (defined in rerun::archetypes::Mesh3D) | rerun::archetypes::Mesh3D | static |
Mesh3D()=default (defined in rerun::archetypes::Mesh3D) | rerun::archetypes::Mesh3D | |
Mesh3D(Mesh3D &&other)=default (defined in rerun::archetypes::Mesh3D) | rerun::archetypes::Mesh3D | |
Mesh3D(const Mesh3D &other)=default (defined in rerun::archetypes::Mesh3D) | rerun::archetypes::Mesh3D | |
Mesh3D(Collection< rerun::components::Position3D > _vertex_positions) (defined in rerun::archetypes::Mesh3D) | rerun::archetypes::Mesh3D | inlineexplicit |
operator=(const Mesh3D &other)=default (defined in rerun::archetypes::Mesh3D) | rerun::archetypes::Mesh3D | |
operator=(Mesh3D &&other)=default (defined in rerun::archetypes::Mesh3D) | rerun::archetypes::Mesh3D | |
triangle_indices | rerun::archetypes::Mesh3D | |
update_fields() | rerun::archetypes::Mesh3D | inlinestatic |
vertex_colors | rerun::archetypes::Mesh3D | |
vertex_normals | rerun::archetypes::Mesh3D | |
vertex_positions | rerun::archetypes::Mesh3D | |
vertex_texcoords | rerun::archetypes::Mesh3D | |
with_albedo_factor(const rerun::components::AlbedoFactor &_albedo_factor) && | rerun::archetypes::Mesh3D | inline |
with_albedo_texture_buffer(const rerun::components::ImageBuffer &_albedo_texture_buffer) && | rerun::archetypes::Mesh3D | inline |
with_albedo_texture_format(const rerun::components::ImageFormat &_albedo_texture_format) && | rerun::archetypes::Mesh3D | inline |
with_class_ids(const Collection< rerun::components::ClassId > &_class_ids) && | rerun::archetypes::Mesh3D | inline |
with_many_albedo_factor(const Collection< rerun::components::AlbedoFactor > &_albedo_factor) && | rerun::archetypes::Mesh3D | inline |
with_many_albedo_texture_buffer(const Collection< rerun::components::ImageBuffer > &_albedo_texture_buffer) && | rerun::archetypes::Mesh3D | inline |
with_many_albedo_texture_format(const Collection< rerun::components::ImageFormat > &_albedo_texture_format) && | rerun::archetypes::Mesh3D | inline |
with_triangle_indices(const Collection< rerun::components::TriangleIndices > &_triangle_indices) && | rerun::archetypes::Mesh3D | inline |
with_vertex_colors(const Collection< rerun::components::Color > &_vertex_colors) && | rerun::archetypes::Mesh3D | inline |
with_vertex_normals(const Collection< rerun::components::Vector3D > &_vertex_normals) && | rerun::archetypes::Mesh3D | inline |
with_vertex_positions(const Collection< rerun::components::Position3D > &_vertex_positions) && | rerun::archetypes::Mesh3D | inline |
with_vertex_texcoords(const Collection< rerun::components::Texcoord2D > &_vertex_texcoords) && | rerun::archetypes::Mesh3D | inline |