Rerun C++ SDK
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rerun::archetypes::Mesh3D Member List
This is the complete list of members for
rerun::archetypes::Mesh3D
, including all inherited members.
albedo_factor
rerun::archetypes::Mesh3D
albedo_texture_buffer
rerun::archetypes::Mesh3D
albedo_texture_format
rerun::archetypes::Mesh3D
ArchetypeName
rerun::archetypes::Mesh3D
static
class_ids
rerun::archetypes::Mesh3D
clear_fields
()
rerun::archetypes::Mesh3D
static
columns
(const Collection< uint32_t > &lengths_)
rerun::archetypes::Mesh3D
columns
()
rerun::archetypes::Mesh3D
Descriptor_albedo_factor
rerun::archetypes::Mesh3D
static
Descriptor_albedo_texture_buffer
rerun::archetypes::Mesh3D
static
Descriptor_albedo_texture_format
rerun::archetypes::Mesh3D
static
Descriptor_class_ids
rerun::archetypes::Mesh3D
static
Descriptor_triangle_indices
rerun::archetypes::Mesh3D
static
Descriptor_vertex_colors
rerun::archetypes::Mesh3D
static
Descriptor_vertex_normals
rerun::archetypes::Mesh3D
static
Descriptor_vertex_positions
rerun::archetypes::Mesh3D
static
Descriptor_vertex_texcoords
rerun::archetypes::Mesh3D
static
IndicatorComponent
typedef
rerun::archetypes::Mesh3D
IndicatorComponentName
(defined in
rerun::archetypes::Mesh3D
)
rerun::archetypes::Mesh3D
static
Mesh3D
()=default (defined in
rerun::archetypes::Mesh3D
)
rerun::archetypes::Mesh3D
Mesh3D
(Mesh3D &&other)=default (defined in
rerun::archetypes::Mesh3D
)
rerun::archetypes::Mesh3D
Mesh3D
(const Mesh3D &other)=default (defined in
rerun::archetypes::Mesh3D
)
rerun::archetypes::Mesh3D
Mesh3D
(Collection< rerun::components::Position3D > _vertex_positions) (defined in
rerun::archetypes::Mesh3D
)
rerun::archetypes::Mesh3D
inline
explicit
operator=
(const Mesh3D &other)=default (defined in
rerun::archetypes::Mesh3D
)
rerun::archetypes::Mesh3D
operator=
(Mesh3D &&other)=default (defined in
rerun::archetypes::Mesh3D
)
rerun::archetypes::Mesh3D
triangle_indices
rerun::archetypes::Mesh3D
update_fields
()
rerun::archetypes::Mesh3D
inline
static
vertex_colors
rerun::archetypes::Mesh3D
vertex_normals
rerun::archetypes::Mesh3D
vertex_positions
rerun::archetypes::Mesh3D
vertex_texcoords
rerun::archetypes::Mesh3D
with_albedo_factor
(const rerun::components::AlbedoFactor &_albedo_factor) &&
rerun::archetypes::Mesh3D
inline
with_albedo_texture_buffer
(const rerun::components::ImageBuffer &_albedo_texture_buffer) &&
rerun::archetypes::Mesh3D
inline
with_albedo_texture_format
(const rerun::components::ImageFormat &_albedo_texture_format) &&
rerun::archetypes::Mesh3D
inline
with_class_ids
(const Collection< rerun::components::ClassId > &_class_ids) &&
rerun::archetypes::Mesh3D
inline
with_many_albedo_factor
(const Collection< rerun::components::AlbedoFactor > &_albedo_factor) &&
rerun::archetypes::Mesh3D
inline
with_many_albedo_texture_buffer
(const Collection< rerun::components::ImageBuffer > &_albedo_texture_buffer) &&
rerun::archetypes::Mesh3D
inline
with_many_albedo_texture_format
(const Collection< rerun::components::ImageFormat > &_albedo_texture_format) &&
rerun::archetypes::Mesh3D
inline
with_triangle_indices
(const Collection< rerun::components::TriangleIndices > &_triangle_indices) &&
rerun::archetypes::Mesh3D
inline
with_vertex_colors
(const Collection< rerun::components::Color > &_vertex_colors) &&
rerun::archetypes::Mesh3D
inline
with_vertex_normals
(const Collection< rerun::components::Vector3D > &_vertex_normals) &&
rerun::archetypes::Mesh3D
inline
with_vertex_positions
(const Collection< rerun::components::Position3D > &_vertex_positions) &&
rerun::archetypes::Mesh3D
inline
with_vertex_texcoords
(const Collection< rerun::components::Texcoord2D > &_vertex_texcoords) &&
rerun::archetypes::Mesh3D
inline
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