pub(crate) fn component_ui(
ui: &mut Ui,
entity_db: &EntityDb,
timeline: TimelineName,
entity_path: &EntityPath,
component_name: ComponentName,
)
pub(crate) fn component_ui(
ui: &mut Ui,
entity_db: &EntityDb,
timeline: TimelineName,
entity_path: &EntityPath,
component_name: ComponentName,
)