Expand description
Every logged entity in Rerun is logged to an EntityPath
.
The path is made up out of several EntityPathPart
s,
which are just non-empty strings.
ModulesΒ§
- component_
path π - data_
path π - entity_
path π - entity_
path_ πfilter - entity_
path_ πpart - Implement natural ordering for strings, so that βfile5β < βfile10β.
- parse_
path π
StructsΒ§
- A
EntityPath
plus a [ComponentName
]. - A general path to some data.
- The unique identifier of an entity, e.g.
camera/3/points
- A way to filter a set of
EntityPath
s. - A 64 bit hash of
EntityPath
with very small risk of collision. - The different parts that make up an
EntityPath
. - A single entity path rule.
- A set of substitutions for entity paths.
- An
EntityPathFilter
with all variables Resolved. - A path rule with all variables resolved to entity paths.
EnumsΒ§
- Error returned by
EntityPathFilter::resolve_strict
andEntityPathFilter::parse_strict
.