fn alloc_video_frame_texture(
device: &Device,
pool: &GpuTexturePool,
width: u32,
height: u32,
) -> GpuTexture2D
fn alloc_video_frame_texture(
device: &Device,
pool: &GpuTexturePool,
width: u32,
height: u32,
) -> GpuTexture2D