pub struct ReceiveSet<T: Send> {
receivers: Mutex<Vec<Receiver<T>>>,
}
Expand description
A set of connected Receiver
s.
Any receiver that gets disconnected is automatically removed from the set.
Fields§
§receivers: Mutex<Vec<Receiver<T>>>
Implementations§
Source§impl<T: Send> ReceiveSet<T>
impl<T: Send> ReceiveSet<T>
pub fn new(receivers: Vec<Receiver<T>>) -> Self
pub fn add(&self, r: Receiver<T>)
Sourcepub fn remove(&self, source: &SmartChannelSource)
pub fn remove(&self, source: &SmartChannelSource)
Disconnect from any channel with the given source.
pub fn retain(&self, f: impl FnMut(&Receiver<T>) -> bool)
Sourcepub fn sources(&self) -> Vec<Arc<SmartChannelSource>>
pub fn sources(&self) -> Vec<Arc<SmartChannelSource>>
List of connected receiver sources.
This gets culled after calling one of the recv
methods.
Sourcepub fn is_connected(&self) -> bool
pub fn is_connected(&self) -> bool
Any connected receivers?
This gets updated after calling one of the recv
methods.
Sourcepub fn is_empty(&self) -> bool
pub fn is_empty(&self) -> bool
No connected receivers?
This gets updated after calling one of the recv
methods.
Sourcepub fn latency_nanos(&self) -> u64
pub fn latency_nanos(&self) -> u64
Maximum latency among all receivers (or 0, if none).
Sourcepub fn recv(&self) -> Result<SmartMessage<T>, RecvError>
pub fn recv(&self) -> Result<SmartMessage<T>, RecvError>
Blocks until a message is ready to be received, or we are empty.
Sourcepub fn try_recv(&self) -> Option<(Arc<SmartChannelSource>, SmartMessage<T>)>
pub fn try_recv(&self) -> Option<(Arc<SmartChannelSource>, SmartMessage<T>)>
Returns immediately if there is nothing to receive.
pub fn recv_timeout( &self, timeout: Duration, ) -> Option<(Arc<SmartChannelSource>, SmartMessage<T>)>
Trait Implementations§
Auto Trait Implementations§
impl<T> !Freeze for ReceiveSet<T>
impl<T> !RefUnwindSafe for ReceiveSet<T>
impl<T> Send for ReceiveSet<T>
impl<T> Sync for ReceiveSet<T>
impl<T> Unpin for ReceiveSet<T>where
T: Unpin,
impl<T> UnwindSafe for ReceiveSet<T>
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