Expand description
The blueprint-specific components.
Modules§
Structs§
- Component: The active tab in a tabbed container.
- Component: Whether empty cells in a dataframe should be filled with a latest-at query.
- Component: Whether the viewport layout is determined automatically.
- Component: Whether or not views should be created automatically.
- Component: The layout share of a column in the container.
- Component: Describe a component column to be selected in the dataframe view.
- Component: Whether a procedure is enabled.
- Component: Configuration for a filter-by-range feature of the dataframe view.
- Component: Configuration for the filter is not null feature of the dataframe view.
- Component: The target distance between two nodes.
- Component: Specifies how often this force should be applied per iteration.
- Component: The strength of a given force.
- Component: How many columns a grid container should have.
- Component: Space between grid lines of one line to the next in scene units.
- Component: All the contents in the container.
- Component: Indicate whether the range should be locked when zooming in on the data.
- Component: Distance to the near clip plane used for
Spatial2DView
. - Component: An individual query expression used to filter a set of
datatypes::EntityPath
s. - Component: The container that sits at the root of a viewport.
- Component: The layout share of a row in the container.
- Component: Describe a component column to be selected in the dataframe view.
- Component: Show a slider for the index of some dimension of a slider.
- Component: A timeline identified by its name.
- Component: The class identifier of view, e.g.
"2D"
,"TextLog"
, …. - Component: Whether a view is maximized.
- Component: The origin of a view.
- Component: Hash of a viewer recommendation.
- Component: The range of values on a given timeline that will be included in a view’s query.
- Component: Visual bounds in 2D space used for
Spatial2DView
. - Component: Single visualizer override the visualizers for an entity.
- Component: A zoom level determines how much of the world is visible on a map.
Enums§
- Component: The type of the background in a view.
- Component: The kind of a blueprint container (tabs, grid, …).
- Component: One of four 2D corners, typically used to align objects.
- Component: Name of the map provider to be used in Map views.
- Component: Tri-state for panel controls.
- Component: Determines whether an image or texture should be scaled to fit the viewport.