fn picking_gpu(
render_ctx: &RenderContext,
gpu_readback_identifier: u64,
context: &PickingContext,
previous_picking_result: &Option<PickingResult>,
) -> Option<PickingRayHit>
fn picking_gpu(
render_ctx: &RenderContext,
gpu_readback_identifier: u64,
context: &PickingContext,
previous_picking_result: &Option<PickingResult>,
) -> Option<PickingRayHit>