fn picking_textured_rects<'a>(
context: &PickingContext,
images: impl Iterator<Item = &'a PickableTexturedRect>,
) -> Vec<PickingRayHit>
fn picking_textured_rects<'a>(
context: &PickingContext,
images: impl Iterator<Item = &'a PickableTexturedRect>,
) -> Vec<PickingRayHit>