fn generate_solid(
key: &ProcMeshKey,
render_ctx: &RenderContext,
) -> Result<SolidMesh, GenError>
Expand description
Generate a solid triangle mesh without caching.
fn generate_solid(
key: &ProcMeshKey,
render_ctx: &RenderContext,
) -> Result<SolidMesh, GenError>
Generate a solid triangle mesh without caching.