re_view_spatial::ui_2d

Function setup_target_config

Source
fn setup_target_config(
    egui_painter: &Painter,
    scene_bounds: Rect,
    near_clip_plane: f32,
    space_name: &str,
    any_outlines: bool,
    scene_pinhole: &Option<Pinhole>,
) -> Result<TargetConfiguration>