pub fn textured_rect_from_image(
ctx: &ViewerContext<'_>,
ent_path: &EntityPath,
ent_context: &SpatialSceneEntityContext<'_>,
image: &ImageInfo,
colormap: Option<&ColormapWithRange>,
multiplicative_tint: Rgba,
visualizer_name: &'static str,
visualizer_data: &mut SpatialViewVisualizerData,
) -> Option<TexturedRect>