fn top_bar_ui(
frame: &Frame,
app: &mut App,
app_blueprint: &AppBlueprint<'_>,
store_context: Option<&StoreContext<'_>>,
ui: &mut Ui,
gpu_resource_stats: &WgpuResourcePoolStatistics,
)
fn top_bar_ui(
frame: &Frame,
app: &mut App,
app_blueprint: &AppBlueprint<'_>,
store_context: Option<&StoreContext<'_>>,
ui: &mut Ui,
gpu_resource_stats: &WgpuResourcePoolStatistics,
)