Module re_blueprint_tree::data

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Data structure describing the contents of the blueprint tree

The design goal of these structures is to cover the entire underlying tree (container hierarchy and data result hierarchies) by walking it once entirely, applying filtering on the way.

This is done regardless of whether the data is actually used by the UI (e.g. if everything is collapsed). Benchmarks have indicated that this approach incurs a negligible overhead compared to the overall cost of having large blueprint trees (a.k.a the many-entities performance issues: https://github.com/rerun-io/rerun/issues/8233).

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