Function re_data_ui::item_ui::blueprint_entity_path_button_to
source · pub fn blueprint_entity_path_button_to(
ctx: &ViewerContext<'_>,
ui: &mut Ui,
entity_path: &EntityPath,
text: impl Into<WidgetText>
) -> Response
Expand description
Show an entity path that is part of the blueprint and make it selectable.
Like entity_path_button_to
but with the apriori knowledge that this exists in the blueprint.