Function re_data_ui::item_ui::blueprint_entity_path_button_to

source ·
pub fn blueprint_entity_path_button_to(
    ctx: &ViewerContext<'_>,
    ui: &mut Ui,
    entity_path: &EntityPath,
    text: impl Into<WidgetText>
) -> Response
Expand description

Show an entity path that is part of the blueprint and make it selectable.

Like entity_path_button_to but with the apriori knowledge that this exists in the blueprint.