Module re_log_types::path
source · Expand description
Every logged entity in Rerun is logged to an EntityPath
.
The path is made up out of several EntityPathPart
s,
which are just non-empty strings.
Modules§
- Implement natural ordering for strings, so that “file5” < “file10”.
Structs§
- A
EntityPath
plus aComponentName
. - A general path to some data.
- The unique identifier of an entity, e.g.
camera/3/points
- A way to filter a set of
EntityPath
s. - A 64 bit hash of
EntityPath
with very small risk of collision. - The different parts that make up an
EntityPath
. - A set of substitutions for entity paths.