Struct re_memory::MemoryHistory

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pub struct MemoryHistory {
    pub resident: History<i64>,
    pub counted: History<i64>,
    pub counted_gpu: History<i64>,
    pub counted_store: History<i64>,
    pub counted_primary_caches: History<i64>,
    pub counted_blueprint: History<i64>,
}
Expand description

Tracks memory use over time.

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§resident: History<i64>

Bytes allocated by the application according to operating system.

Resident Set Size (RSS) on Linux, Android, Mac, iOS. Working Set on Windows.

§counted: History<i64>

Bytes used by the application according to our own memory allocator’s accounting.

This can be smaller than Self::resident because our memory allocator may not return all the memory we free to the OS.

§counted_gpu: History<i64>

VRAM bytes used by the application according to its own accounting if a tracker was installed.

Values are usually a rough estimate as the actual amount of VRAM used depends a lot on the specific GPU and driver. Accounted typically only raw buffer & texture sizes.

§counted_store: History<i64>

Bytes used by the datastore according to its own accounting.

§counted_primary_caches: History<i64>

Bytes used by the primary caches according to their own accounting.

§counted_blueprint: History<i64>

Bytes used by the blueprint store according to its own accounting.

Implementations§

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impl MemoryHistory

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pub fn is_empty(&self) -> bool

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pub fn capture( &mut self, updated_counted_gpu: Option<i64>, updated_counted_store: Option<i64>, updated_counted_primary_caches: Option<i64>, updated_counted_blueprint: Option<i64> )

Add data to history

Trait Implementations§

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impl Default for MemoryHistory

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fn default() -> Self

Returns the “default value” for a type. Read more

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