Struct re_renderer::renderer::GpuMeshInstance
source · pub struct GpuMeshInstance {
pub gpu_mesh: Arc<GpuMesh>,
pub world_from_mesh: Affine3A,
pub additive_tint: Color32,
pub outline_mask_ids: OutlineMaskPreference,
pub picking_layer_id: PickingLayerId,
}
Fields§
§gpu_mesh: Arc<GpuMesh>
Gpu mesh used by this instance
world_from_mesh: Affine3A
Where this instance is placed in world space and how its oriented & scaled.
additive_tint: Color32
Per-instance (as opposed to per-material/mesh!) tint color that is added to the albedo texture. Alpha channel is currently unused.
outline_mask_ids: OutlineMaskPreference
Optional outline mask setting for this instance.
picking_layer_id: PickingLayerId
Picking layer id.
Implementations§
Auto Trait Implementations§
impl Freeze for GpuMeshInstance
impl !RefUnwindSafe for GpuMeshInstance
impl Send for GpuMeshInstance
impl Sync for GpuMeshInstance
impl Unpin for GpuMeshInstance
impl !UnwindSafe for GpuMeshInstance
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