Struct re_renderer::renderer::TexturedRect
source · pub struct TexturedRect {
pub top_left_corner_position: Vec3,
pub extent_u: Vec3,
pub extent_v: Vec3,
pub colormapped_texture: ColormappedTexture,
pub options: RectangleOptions,
}
Fields§
§top_left_corner_position: Vec3
Top left corner position in world space.
extent_u: Vec3
Vector that spans up the rectangle from its top left corner along the u axis of the texture.
extent_v: Vec3
Vector that spans up the rectangle from its top left corner along the v axis of the texture.
colormapped_texture: ColormappedTexture
Texture that fills the rectangle
options: RectangleOptions
Trait Implementations§
source§impl Clone for TexturedRect
impl Clone for TexturedRect
source§fn clone(&self) -> TexturedRect
fn clone(&self) -> TexturedRect
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for TexturedRect
impl !RefUnwindSafe for TexturedRect
impl Send for TexturedRect
impl Sync for TexturedRect
impl Unpin for TexturedRect
impl !UnwindSafe for TexturedRect
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
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§fn in_current_span(self) -> Instrumented<Self>
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source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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Converts self
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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self
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variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
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variant of Either<Self, Self>
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