Struct re_renderer::WgpuResourcePoolStatistics
source · pub struct WgpuResourcePoolStatistics {
pub num_bind_group_layouts: usize,
pub num_pipeline_layouts: usize,
pub num_render_pipelines: usize,
pub num_samplers: usize,
pub num_shader_modules: usize,
pub num_bind_groups: usize,
pub num_buffers: usize,
pub num_textures: usize,
pub total_buffer_size_in_bytes: u64,
pub total_texture_size_in_bytes: u64,
}
Fields§
§num_bind_group_layouts: usize
§num_pipeline_layouts: usize
§num_render_pipelines: usize
§num_samplers: usize
§num_shader_modules: usize
§num_bind_groups: usize
§num_buffers: usize
§num_textures: usize
§total_buffer_size_in_bytes: u64
§total_texture_size_in_bytes: u64
Implementations§
source§impl WgpuResourcePoolStatistics
impl WgpuResourcePoolStatistics
pub fn total_bytes(&self) -> u64
Trait Implementations§
source§impl Default for WgpuResourcePoolStatistics
impl Default for WgpuResourcePoolStatistics
source§fn default() -> WgpuResourcePoolStatistics
fn default() -> WgpuResourcePoolStatistics
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for WgpuResourcePoolStatistics
impl RefUnwindSafe for WgpuResourcePoolStatistics
impl Send for WgpuResourcePoolStatistics
impl Sync for WgpuResourcePoolStatistics
impl Unpin for WgpuResourcePoolStatistics
impl UnwindSafe for WgpuResourcePoolStatistics
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