Struct re_time_panel::StreamsTreeData
source · pub struct StreamsTreeData {
pub children: Vec<EntityData>,
}
Fields§
§children: Vec<EntityData>
Implementations§
source§impl StreamsTreeData
impl StreamsTreeData
pub fn from_source_and_filter( ctx: &ViewerContext<'_>, source: TimePanelSource, filter_matcher: &FilterMatcher, ) -> Self
sourcepub fn visit<B>(
&self,
entity_db: &EntityDb,
visitor: impl FnMut(&EntityData, Option<ComponentName>) -> VisitorControlFlow<B>,
) -> ControlFlow<B>
pub fn visit<B>( &self, entity_db: &EntityDb, visitor: impl FnMut(&EntityData, Option<ComponentName>) -> VisitorControlFlow<B>, ) -> ControlFlow<B>
Visit the entire tree.
Note that we ALSO visit components, despite them not being part of the data structures. This is because currently, we rarely need to visit, but when we do, we need to components, and having them in the structure would be too expensive for the cases where it’s unnecessary (e.g., when the tree is collapsed).
The provided closure is called once for each entity with None
as component name argument.
Then, consistent with the display order, its children entities are visited, and then its
components are visited.
Trait Implementations§
source§impl Debug for StreamsTreeData
impl Debug for StreamsTreeData
Auto Trait Implementations§
impl Freeze for StreamsTreeData
impl RefUnwindSafe for StreamsTreeData
impl Send for StreamsTreeData
impl Sync for StreamsTreeData
impl Unpin for StreamsTreeData
impl UnwindSafe for StreamsTreeData
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