Enum re_types::blueprint::components::PanelState
source · #[repr(u8)]pub enum PanelState {
Hidden = 1,
Collapsed = 2,
Expanded = 3,
}
Expand description
Component: Tri-state for panel controls.
Variants§
Hidden = 1
Completely hidden.
Collapsed = 2
Visible, but as small as possible on its shorter axis.
Expanded = 3
Fully expanded.
Implementations§
source§impl PanelState
impl PanelState
sourcepub fn is_expanded(&self) -> bool
pub fn is_expanded(&self) -> bool
Returns true
if self is PanelState::Expanded
Returns true
if self is PanelState::Hidden
sourcepub fn toggle(self) -> Self
pub fn toggle(self) -> Self
Sets the panel to Self::Hidden
if it is collapsed or expanded, and Self::Expanded
if it is hidden.
Trait Implementations§
source§impl Clone for PanelState
impl Clone for PanelState
source§fn clone(&self) -> PanelState
fn clone(&self) -> PanelState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for PanelState
impl Debug for PanelState
source§impl Default for PanelState
impl Default for PanelState
source§fn default() -> PanelState
fn default() -> PanelState
Returns the “default value” for a type. Read more
source§impl Display for PanelState
impl Display for PanelState
source§impl Enum for PanelState
impl Enum for PanelState
source§impl<'a> From<&'a PanelState> for Cow<'a, PanelState>
impl<'a> From<&'a PanelState> for Cow<'a, PanelState>
source§fn from(value: &'a PanelState) -> Self
fn from(value: &'a PanelState) -> Self
Converts to this type from the input type.
source§impl<'a> From<PanelState> for Cow<'a, PanelState>
impl<'a> From<PanelState> for Cow<'a, PanelState>
source§fn from(value: PanelState) -> Self
fn from(value: PanelState) -> Self
Converts to this type from the input type.
source§impl Hash for PanelState
impl Hash for PanelState
source§impl Loggable for PanelState
impl Loggable for PanelState
type Name = ComponentName
source§fn name() -> Self::Name
fn name() -> Self::Name
The fully-qualified name of this loggable, e.g.
rerun.datatypes.Vec2D
.source§fn arrow_datatype() -> DataType
fn arrow_datatype() -> DataType
The underlying [
arrow2::datatypes::DataType
], excluding datatype extensions.source§fn to_arrow_opt<'a>(
data: impl IntoIterator<Item = Option<impl Into<Cow<'a, Self>>>>
) -> SerializationResult<Box<dyn Array>>where
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data: impl IntoIterator<Item = Option<impl Into<Cow<'a, Self>>>>
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arrow_data: &dyn Array
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arrow_data: &dyn Array
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data: &(dyn Array + 'static)
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fn from_arrow( data: &(dyn Array + 'static) ) -> Result<Vec<Self>, DeserializationError>
Given an Arrow array, deserializes it into a collection of
Loggable
s.source§impl PartialEq for PanelState
impl PartialEq for PanelState
source§fn eq(&self, other: &PanelState) -> bool
fn eq(&self, other: &PanelState) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl SizeBytes for PanelState
impl SizeBytes for PanelState
source§fn heap_size_bytes(&self) -> u64
fn heap_size_bytes(&self) -> u64
Returns the total size of
self
on the heap, in bytes.source§fn total_size_bytes(&self) -> u64
fn total_size_bytes(&self) -> u64
Returns the total size of
self
in bytes, accounting for both stack and heap space.source§fn stack_size_bytes(&self) -> u64
fn stack_size_bytes(&self) -> u64
Returns the total size of
self
on the stack, in bytes. Read moreimpl Copy for PanelState
impl Eq for PanelState
impl StructuralPartialEq for PanelState
Auto Trait Implementations§
impl Freeze for PanelState
impl RefUnwindSafe for PanelState
impl Send for PanelState
impl Sync for PanelState
impl Unpin for PanelState
impl UnwindSafe for PanelState
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source§impl<C> AsComponents for Cwhere
C: Component,
impl<C> AsComponents for Cwhere
C: Component,
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Exposes the object’s contents as a set of
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