Struct re_types::components::ViewCoordinates

source ·
#[repr(transparent)]
pub struct ViewCoordinates(pub ViewCoordinates);
Expand description

Component: How we interpret the coordinate system of an entity/space.

For instance: What is “up”? What does the Z axis mean?

The three coordinates are always ordered as [x, y, z].

For example [Right, Down, Forward] means that the X axis points to the right, the Y axis points down, and the Z axis points forward.

Rerun does not yet support left-handed coordinate systems.

The following constants are used to represent the different directions:

  • Up = 1
  • Down = 2
  • Right = 3
  • Left = 4
  • Forward = 5
  • Back = 6

Tuple Fields§

§0: ViewCoordinates

The directions of the [x, y, z] axes.

Implementations§

source§

impl ViewCoordinates

source

pub const fn new(x: ViewDir, y: ViewDir, z: ViewDir) -> Self

Construct a new ViewCoordinates from an array of ViewDirs.

source

pub fn from_up_and_handedness(up: SignedAxis3, handedness: Handedness) -> Self

Chooses a coordinate system based on just an up-axis.

source

pub fn sanity_check(&self) -> Result<(), String>

Returns an error if this does not span all three dimensions.

source

pub fn up(&self) -> Option<SignedAxis3>

The up-axis.

source

pub fn right(&self) -> Option<SignedAxis3>

The right-axis.

source

pub fn forward(&self) -> Option<SignedAxis3>

The forward-axis.

source

pub fn describe_short(&self) -> String

Describe using three letters, e.g. RDF for X=Right, Y=Down, Z=Forward.

source

pub fn describe(&self) -> String

A long description of the coordinate system, explicitly writing out all directions.

source

pub fn from_other(&self, other: &Self) -> Mat3

Returns a matrix that transforms from another coordinate system to this (self) one.

source

pub fn to_rdf(&self) -> Mat3

Returns a matrix that transforms this coordinate system to RDF.

(RDF: X=Right, Y=Down, Z=Forward)

source

pub fn from_rdf(&self) -> Mat3

Returns a matrix that transforms from RDF to this coordinate system.

(RDF: X=Right, Y=Down, Z=Forward)

source

pub fn to_rub(&self) -> Mat3

Returns a matrix that transforms this coordinate system to RUB.

(RUB: X=Right, Y=Up, Z=Back)

source

pub fn from_rub(&self) -> Mat3

Returns a matrix that transforms from RUB to this coordinate system.

(RUB: X=Right, Y=Up, Z=Back)

source

pub fn from_rub_quat(&self) -> Result<Quat, String>

Returns a quaternion that rotates from RUB to this coordinate system.

Errors if the coordinate system is left-handed or degenerate.

(RUB: X=Right, Y=Up, Z=Back)

source

pub fn handedness(&self) -> Result<Handedness, String>

Returns whether or not this coordinate system is left or right handed.

If the coordinate system is degenerate, an error is returned.

source§

impl ViewCoordinates

source

pub const ULF: Self = _

X=Up, Y=Left, Z=Forward

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

source

pub const UFL: Self = _

X=Up, Y=Forward, Z=Left

source

pub const LUF: Self = _

X=Left, Y=Up, Z=Forward

source

pub const LFU: Self = _

X=Left, Y=Forward, Z=Up

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

source

pub const FUL: Self = _

X=Forward, Y=Up, Z=Left

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

source

pub const FLU: Self = _

X=Forward, Y=Left, Z=Up

source

pub const ULB: Self = _

X=Up, Y=Left, Z=Back

source

pub const UBL: Self = _

X=Up, Y=Back, Z=Left

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

source

pub const LUB: Self = _

X=Left, Y=Up, Z=Back

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

source

pub const LBU: Self = _

X=Left, Y=Back, Z=Up

source

pub const BUL: Self = _

X=Back, Y=Up, Z=Left

source

pub const BLU: Self = _

X=Back, Y=Left, Z=Up

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

source

pub const URF: Self = _

X=Up, Y=Right, Z=Forward

source

pub const UFR: Self = _

X=Up, Y=Forward, Z=Right

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

source

pub const RUF: Self = _

X=Right, Y=Up, Z=Forward

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

source

pub const RFU: Self = _

X=Right, Y=Forward, Z=Up

source

pub const FUR: Self = _

X=Forward, Y=Up, Z=Right

source

pub const FRU: Self = _

X=Forward, Y=Right, Z=Up

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

source

pub const URB: Self = _

X=Up, Y=Right, Z=Back

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

source

pub const UBR: Self = _

X=Up, Y=Back, Z=Right

source

pub const RUB: Self = _

X=Right, Y=Up, Z=Back

source

pub const RBU: Self = _

X=Right, Y=Back, Z=Up

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

source

pub const BUR: Self = _

X=Back, Y=Up, Z=Right

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

source

pub const BRU: Self = _

X=Back, Y=Right, Z=Up

source

pub const DLF: Self = _

X=Down, Y=Left, Z=Forward

source

pub const DFL: Self = _

X=Down, Y=Forward, Z=Left

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

source

pub const LDF: Self = _

X=Left, Y=Down, Z=Forward

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

source

pub const LFD: Self = _

X=Left, Y=Forward, Z=Down

source

pub const FDL: Self = _

X=Forward, Y=Down, Z=Left

source

pub const FLD: Self = _

X=Forward, Y=Left, Z=Down

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

source

pub const DLB: Self = _

X=Down, Y=Left, Z=Back

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

source

pub const DBL: Self = _

X=Down, Y=Back, Z=Left

source

pub const LDB: Self = _

X=Left, Y=Down, Z=Back

source

pub const LBD: Self = _

X=Left, Y=Back, Z=Down

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

source

pub const BDL: Self = _

X=Back, Y=Down, Z=Left

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

source

pub const BLD: Self = _

X=Back, Y=Left, Z=Down

source

pub const DRF: Self = _

X=Down, Y=Right, Z=Forward

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

source

pub const DFR: Self = _

X=Down, Y=Forward, Z=Right

source

pub const RDF: Self = _

X=Right, Y=Down, Z=Forward

source

pub const RFD: Self = _

X=Right, Y=Forward, Z=Down

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

source

pub const FDR: Self = _

X=Forward, Y=Down, Z=Right

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

source

pub const FRD: Self = _

X=Forward, Y=Right, Z=Down

source

pub const DRB: Self = _

X=Down, Y=Right, Z=Back

source

pub const DBR: Self = _

X=Down, Y=Back, Z=Right

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

source

pub const RDB: Self = _

X=Right, Y=Down, Z=Back

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

source

pub const RBD: Self = _

X=Right, Y=Back, Z=Down

source

pub const BDR: Self = _

X=Back, Y=Down, Z=Right

source

pub const BRD: Self = _

X=Back, Y=Right, Z=Down

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

source

pub const RIGHT_HAND_X_UP: Self = _

X=Up, Y=Right, Z=Forward

source

pub const RIGHT_HAND_X_DOWN: Self = _

X=Down, Y=Right, Z=Back

source

pub const RIGHT_HAND_Y_UP: Self = _

X=Right, Y=Up, Z=Back

source

pub const RIGHT_HAND_Y_DOWN: Self = _

X=Right, Y=Down, Z=Forward

source

pub const RIGHT_HAND_Z_UP: Self = _

X=Right, Y=Forward, Z=Up

source

pub const RIGHT_HAND_Z_DOWN: Self = _

X=Right, Y=Back, Z=Down

source

pub const LEFT_HAND_X_UP: Self = _

X=Up, Y=Right, Z=Back

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

source

pub const LEFT_HAND_X_DOWN: Self = _

X=Down, Y=Right, Z=Forward

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

source

pub const LEFT_HAND_Y_UP: Self = _

X=Right, Y=Up, Z=Forward

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

source

pub const LEFT_HAND_Y_DOWN: Self = _

X=Right, Y=Down, Z=Back

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

source

pub const LEFT_HAND_Z_UP: Self = _

X=Right, Y=Back, Z=Up

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

source

pub const LEFT_HAND_Z_DOWN: Self = _

X=Right, Y=Forward, Z=Down

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

Methods from Deref<Target = [u8; 3]>§

1.57.0 · source

pub fn as_slice(&self) -> &[T]

Returns a slice containing the entire array. Equivalent to &s[..].

1.57.0 · source

pub fn as_mut_slice(&mut self) -> &mut [T]

Returns a mutable slice containing the entire array. Equivalent to &mut s[..].

1.77.0 · source

pub fn each_ref(&self) -> [&T; N]

Borrows each element and returns an array of references with the same size as self.

§Example
let floats = [3.1, 2.7, -1.0];
let float_refs: [&f64; 3] = floats.each_ref();
assert_eq!(float_refs, [&3.1, &2.7, &-1.0]);

This method is particularly useful if combined with other methods, like map. This way, you can avoid moving the original array if its elements are not Copy.

let strings = ["Ferris".to_string(), "♥".to_string(), "Rust".to_string()];
let is_ascii = strings.each_ref().map(|s| s.is_ascii());
assert_eq!(is_ascii, [true, false, true]);

// We can still access the original array: it has not been moved.
assert_eq!(strings.len(), 3);
1.77.0 · source

pub fn each_mut(&mut self) -> [&mut T; N]

Borrows each element mutably and returns an array of mutable references with the same size as self.

§Example

let mut floats = [3.1, 2.7, -1.0];
let float_refs: [&mut f64; 3] = floats.each_mut();
*float_refs[0] = 0.0;
assert_eq!(float_refs, [&mut 0.0, &mut 2.7, &mut -1.0]);
assert_eq!(floats, [0.0, 2.7, -1.0]);
source

pub fn split_array_ref<const M: usize>(&self) -> (&[T; M], &[T])

🔬This is a nightly-only experimental API. (split_array)

Divides one array reference into two at an index.

The first will contain all indices from [0, M) (excluding the index M itself) and the second will contain all indices from [M, N) (excluding the index N itself).

§Panics

Panics if M > N.

§Examples
#![feature(split_array)]

let v = [1, 2, 3, 4, 5, 6];

{
   let (left, right) = v.split_array_ref::<0>();
   assert_eq!(left, &[]);
   assert_eq!(right, &[1, 2, 3, 4, 5, 6]);
}

{
    let (left, right) = v.split_array_ref::<2>();
    assert_eq!(left, &[1, 2]);
    assert_eq!(right, &[3, 4, 5, 6]);
}

{
    let (left, right) = v.split_array_ref::<6>();
    assert_eq!(left, &[1, 2, 3, 4, 5, 6]);
    assert_eq!(right, &[]);
}
source

pub fn split_array_mut<const M: usize>(&mut self) -> (&mut [T; M], &mut [T])

🔬This is a nightly-only experimental API. (split_array)

Divides one mutable array reference into two at an index.

The first will contain all indices from [0, M) (excluding the index M itself) and the second will contain all indices from [M, N) (excluding the index N itself).

§Panics

Panics if M > N.

§Examples
#![feature(split_array)]

let mut v = [1, 0, 3, 0, 5, 6];
let (left, right) = v.split_array_mut::<2>();
assert_eq!(left, &mut [1, 0][..]);
assert_eq!(right, &mut [3, 0, 5, 6]);
left[1] = 2;
right[1] = 4;
assert_eq!(v, [1, 2, 3, 4, 5, 6]);
source

pub fn rsplit_array_ref<const M: usize>(&self) -> (&[T], &[T; M])

🔬This is a nightly-only experimental API. (split_array)

Divides one array reference into two at an index from the end.

The first will contain all indices from [0, N - M) (excluding the index N - M itself) and the second will contain all indices from [N - M, N) (excluding the index N itself).

§Panics

Panics if M > N.

§Examples
#![feature(split_array)]

let v = [1, 2, 3, 4, 5, 6];

{
   let (left, right) = v.rsplit_array_ref::<0>();
   assert_eq!(left, &[1, 2, 3, 4, 5, 6]);
   assert_eq!(right, &[]);
}

{
    let (left, right) = v.rsplit_array_ref::<2>();
    assert_eq!(left, &[1, 2, 3, 4]);
    assert_eq!(right, &[5, 6]);
}

{
    let (left, right) = v.rsplit_array_ref::<6>();
    assert_eq!(left, &[]);
    assert_eq!(right, &[1, 2, 3, 4, 5, 6]);
}
source

pub fn rsplit_array_mut<const M: usize>(&mut self) -> (&mut [T], &mut [T; M])

🔬This is a nightly-only experimental API. (split_array)

Divides one mutable array reference into two at an index from the end.

The first will contain all indices from [0, N - M) (excluding the index N - M itself) and the second will contain all indices from [N - M, N) (excluding the index N itself).

§Panics

Panics if M > N.

§Examples
#![feature(split_array)]

let mut v = [1, 0, 3, 0, 5, 6];
let (left, right) = v.rsplit_array_mut::<4>();
assert_eq!(left, &mut [1, 0]);
assert_eq!(right, &mut [3, 0, 5, 6][..]);
left[1] = 2;
right[1] = 4;
assert_eq!(v, [1, 2, 3, 4, 5, 6]);
source

pub fn as_ascii(&self) -> Option<&[AsciiChar; N]>

🔬This is a nightly-only experimental API. (ascii_char)

Converts this array of bytes into a array of ASCII characters, or returns None if any of the characters is non-ASCII.

§Examples
#![feature(ascii_char)]
#![feature(const_option)]

const HEX_DIGITS: [std::ascii::Char; 16] =
    *b"0123456789abcdef".as_ascii().unwrap();

assert_eq!(HEX_DIGITS[1].as_str(), "1");
assert_eq!(HEX_DIGITS[10].as_str(), "a");
source

pub unsafe fn as_ascii_unchecked(&self) -> &[AsciiChar; N]

🔬This is a nightly-only experimental API. (ascii_char)

Converts this array of bytes into a array of ASCII characters, without checking whether they’re valid.

§Safety

Every byte in the array must be in 0..=127, or else this is UB.

Trait Implementations§

source§

impl Borrow<ViewCoordinates> for ViewCoordinates

source§

fn borrow(&self) -> &ViewCoordinates

Immutably borrows from an owned value. Read more
source§

impl Clone for ViewCoordinates

source§

fn clone(&self) -> ViewCoordinates

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for ViewCoordinates

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl Default for ViewCoordinates

source§

fn default() -> Self

Returns the “default value” for a type. Read more
source§

impl Deref for ViewCoordinates

§

type Target = ViewCoordinates

The resulting type after dereferencing.
source§

fn deref(&self) -> &ViewCoordinates

Dereferences the value.
source§

impl DerefMut for ViewCoordinates

source§

fn deref_mut(&mut self) -> &mut ViewCoordinates

Mutably dereferences the value.
source§

impl<'a> From<&'a ViewCoordinates> for Cow<'a, ViewCoordinates>

source§

fn from(value: &'a ViewCoordinates) -> Self

Converts to this type from the input type.
source§

impl<T: Into<ViewCoordinates>> From<T> for ViewCoordinates

source§

fn from(v: T) -> Self

Converts to this type from the input type.
source§

impl<'a> From<ViewCoordinates> for Cow<'a, ViewCoordinates>

source§

fn from(value: ViewCoordinates) -> Self

Converts to this type from the input type.
source§

impl FromStr for ViewCoordinates

§

type Err = String

The associated error which can be returned from parsing.
source§

fn from_str(s: &str) -> Result<Self, Self::Err>

Parses a string s to return a value of this type. Read more
source§

impl Loggable for ViewCoordinates

§

type Name = ComponentName

source§

fn name() -> Self::Name

The fully-qualified name of this loggable, e.g. rerun.datatypes.Vec2D.
source§

fn arrow_datatype() -> DataType

The underlying [arrow2::datatypes::DataType], excluding datatype extensions.
source§

fn to_arrow_opt<'a>( data: impl IntoIterator<Item = Option<impl Into<Cow<'a, Self>>>> ) -> SerializationResult<Box<dyn Array>>
where Self: Clone + 'a,

Given an iterator of options of owned or reference values to the current Loggable, serializes them into an Arrow array. Read more
source§

fn from_arrow_opt( arrow_data: &dyn Array ) -> DeserializationResult<Vec<Option<Self>>>
where Self: Sized,

Given an Arrow array, deserializes it into a collection of optional Loggables.
source§

fn from_arrow(arrow_data: &dyn Array) -> DeserializationResult<Vec<Self>>
where Self: Sized,

Given an Arrow array, deserializes it into a collection of Loggables.
source§

fn to_arrow<'a>( data: impl IntoIterator<Item = impl Into<Cow<'a, Self>>> ) -> Result<Box<dyn Array>, SerializationError>
where Self: 'a,

Given an iterator of owned or reference values to the current Loggable, serializes them into an Arrow array. Read more
source§

impl PartialEq for ViewCoordinates

source§

fn eq(&self, other: &ViewCoordinates) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl SizeBytes for ViewCoordinates

source§

fn heap_size_bytes(&self) -> u64

Returns the total size of self on the heap, in bytes.
source§

fn is_pod() -> bool

Is Self just plain old data? Read more
source§

fn total_size_bytes(&self) -> u64

Returns the total size of self in bytes, accounting for both stack and heap space.
source§

fn stack_size_bytes(&self) -> u64

Returns the total size of self on the stack, in bytes. Read more
source§

impl Zeroable for ViewCoordinates

§

fn zeroed() -> Self

source§

impl Copy for ViewCoordinates

source§

impl Eq for ViewCoordinates

source§

impl Pod for ViewCoordinates

source§

impl StructuralPartialEq for ViewCoordinates

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<C> AsComponents for C
where C: Component,

source§

fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>

Exposes the object’s contents as a set of ComponentBatchs. Read more
source§

fn to_arrow(&self) -> Result<Vec<(Field, Box<dyn Array>)>, SerializationError>

Serializes all non-null Components of this bundle into Arrow arrays. Read more
source§

impl<T> Az for T

source§

fn az<Dst>(self) -> Dst
where T: Cast<Dst>,

Casts the value.
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<Src, Dst> CastFrom<Src> for Dst
where Src: Cast<Dst>,

source§

fn cast_from(src: Src) -> Dst

Casts the value.
source§

impl<T> CheckedAs for T

source§

fn checked_as<Dst>(self) -> Option<Dst>
where T: CheckedCast<Dst>,

Casts the value.
§

impl<T> CheckedBitPattern for T
where T: AnyBitPattern,

§

type Bits = T

Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern.
§

fn is_valid_bit_pattern(_bits: &T) -> bool

If this function returns true, then it must be valid to reinterpret bits as &Self.
source§

impl<Src, Dst> CheckedCastFrom<Src> for Dst
where Src: CheckedCast<Dst>,

source§

fn checked_cast_from(src: Src) -> Option<Dst>

Casts the value.
source§

impl<C> ComponentBatch for C
where C: Component,

source§

fn to_arrow_list_array(&self) -> Result<ListArray<i32>, SerializationError>

Serializes the batch into an Arrow list array with a single component per list.
§

impl<T> Downcast for T
where T: Any,

§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
source§

impl<T> DynClone for T
where T: Clone,

§

impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

§

fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
§

impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

§

fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

§

impl<T> Instrument for T

§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> IntoEither for T

source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

impl<L> LoggableBatch for L
where L: Clone + Loggable,

§

type Name = <L as Loggable>::Name

source§

fn name(&self) -> <L as LoggableBatch>::Name

The fully-qualified name of this batch, e.g. rerun.datatypes.Vec2D.
source§

fn to_arrow(&self) -> Result<Box<dyn Array>, SerializationError>

Serializes the batch into an Arrow array.
source§

impl<Src, Dst> LosslessTryInto<Dst> for Src
where Dst: LosslessTryFrom<Src>,

source§

fn lossless_try_into(self) -> Option<Dst>

Performs the conversion.
source§

impl<Src, Dst> LossyInto<Dst> for Src
where Dst: LossyFrom<Src>,

source§

fn lossy_into(self) -> Dst

Performs the conversion.
§

impl<T> NoneValue for T
where T: Default,

§

type NoneType = T

§

fn null_value() -> T

The none-equivalent value.
source§

impl<T> OverflowingAs for T

source§

fn overflowing_as<Dst>(self) -> (Dst, bool)
where T: OverflowingCast<Dst>,

Casts the value.
source§

impl<Src, Dst> OverflowingCastFrom<Src> for Dst
where Src: OverflowingCast<Dst>,

source§

fn overflowing_cast_from(src: Src) -> (Dst, bool)

Casts the value.
§

impl<T> Pointable for T

§

const ALIGN: usize = _

The alignment of pointer.
§

type Init = T

The type for initializers.
§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
source§

impl<T> Same for T

§

type Output = T

Should always be Self
source§

impl<T> SaturatingAs for T

source§

fn saturating_as<Dst>(self) -> Dst
where T: SaturatingCast<Dst>,

Casts the value.
source§

impl<Src, Dst> SaturatingCastFrom<Src> for Dst
where Src: SaturatingCast<Dst>,

source§

fn saturating_cast_from(src: Src) -> Dst

Casts the value.
§

impl<T> To for T
where T: ?Sized,

§

fn to<T>(self) -> T
where Self: Into<T>,

Converts to T by calling Into<T>::into.
§

fn try_to<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Tries to convert to T by calling TryInto<T>::try_into.
source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
source§

impl<T> UnwrappedAs for T

source§

fn unwrapped_as<Dst>(self) -> Dst
where T: UnwrappedCast<Dst>,

Casts the value.
source§

impl<Src, Dst> UnwrappedCastFrom<Src> for Dst
where Src: UnwrappedCast<Dst>,

source§

fn unwrapped_cast_from(src: Src) -> Dst

Casts the value.
§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

§

fn vzip(self) -> V

§

impl<T> WithSubscriber for T

§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
source§

impl<T> WrappingAs for T

source§

fn wrapping_as<Dst>(self) -> Dst
where T: WrappingCast<Dst>,

Casts the value.
source§

impl<Src, Dst> WrappingCastFrom<Src> for Dst
where Src: WrappingCast<Dst>,

source§

fn wrapping_cast_from(src: Src) -> Dst

Casts the value.
§

impl<T> Allocation for T
where T: RefUnwindSafe + Send + Sync,

§

impl<T> AnyBitPattern for T
where T: Pod,

source§

impl<L> Component for L
where L: Loggable<Name = ComponentName>,

§

impl<T> NoUninit for T
where T: Pod,