pub fn textured_rect_from_image(
    ctx: &ViewerContext<'_>,
    ent_path: &EntityPath,
    ent_context: &SpatialSceneEntityContext<'_>,
    image: &ImageInfo,
    colormap: Option<&ColormapWithRange>,
    multiplicative_tint: Rgba,
    visualizer_name: &'static str,
    visualizer_data: &mut SpatialViewVisualizerData,
) -> Option<TexturedRect>