Struct re_viewer::external::re_entity_db::entity_tree::EntityTree

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pub struct EntityTree {
    pub path: EntityPath,
    pub children: BTreeMap<EntityPathPart, EntityTree>,
}
Expand description

A recursive, manually updated ChunkStoreSubscriber that maintains the entity hierarchy.

The tree contains a list of subtrees, and so on recursively.

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§path: EntityPath

Full path prefix to the root of this (sub)tree.

§children: BTreeMap<EntityPathPart, EntityTree>

Direct descendants of this (sub)tree.

Implementations§

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impl EntityTree

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pub fn root() -> EntityTree

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pub fn new(path: EntityPath) -> EntityTree

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pub fn is_leaf(&self) -> bool

Has no child entities.

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pub fn check_is_empty(&self, engine: &StorageEngineReadGuard<'_>) -> bool

Returns true if this entity has no children and no data.

Checking for the absence of data is neither costly nor totally free: do it a few hundreds or thousands times a frame and it will absolutely kill framerate. Don’t blindly call this on every existing entity every frame: use ChunkStoreEvents to make sure anything changed at all first.

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pub fn on_store_additions(&mut self, events: &[ChunkStoreEvent])

Updates the EntityTree by applying a batch of ChunkStoreEvents, adding any new entities to the tree.

Only reacts to additions (event.kind == StoreDiffKind::Addition).

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pub fn on_store_deletions( &mut self, engine: &StorageEngineReadGuard<'_>, entity_paths_with_deletions: &HashSet<EntityPath, BuildHasherDefault<NoHashHasher<EntityPath>>>, events: &[ChunkStoreEvent] )

Updates the EntityTree by removing any entities which have no data and no children.

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pub fn subtree(&self, path: &EntityPath) -> Option<&EntityTree>

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pub fn visit_children_recursively(&self, visitor: impl FnMut(&EntityPath))

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pub fn find_first_child_recursive( &self, predicate: impl FnMut(&EntityPath) -> bool ) -> Option<&EntityTree>

Invokes the predicate for self and all children recursively, returning the first entity for which the predicate returns true.

Note that this function has early return semantics, meaning if multiple entities would return true, only the first is returned. The entities are yielded in order of their entity paths.

Trait Implementations§

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impl ChunkStoreSubscriber for EntityTree

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fn name(&self) -> String

Arbitrary name for the subscriber. Read more
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fn as_any(&self) -> &(dyn Any + 'static)

Workaround for downcasting support, simply return self: Read more
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Workaround for downcasting support, simply return self: Read more
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fn on_events(&mut self, _events: &[ChunkStoreEvent])

The core of this trait: get notified of changes happening in all ChunkStores. Read more
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impl Debug for EntityTree

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more

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