Trait re_viewer_context::ViewClass
source · pub trait ViewClass: Send + Sync {
Show 18 methods
// Required methods
fn identifier() -> ViewClassIdentifier
where Self: Sized;
fn display_name(&self) -> &'static str;
fn help_markdown(&self, egui_ctx: &Context) -> String;
fn on_register(
&self,
system_registry: &mut ViewSystemRegistrator<'_>,
) -> Result<(), ViewClassRegistryError>;
fn new_state(&self) -> Box<dyn ViewState>;
fn layout_priority(&self) -> ViewClassLayoutPriority;
fn spawn_heuristics(&self, ctx: &ViewerContext<'_>) -> ViewSpawnHeuristics;
fn ui(
&self,
ctx: &ViewerContext<'_>,
ui: &mut Ui,
state: &mut dyn ViewState,
query: &ViewQuery<'_>,
system_output: SystemExecutionOutput,
) -> Result<(), ViewSystemExecutionError>;
// Provided methods
fn icon(&self) -> &'static Icon { ... }
fn blueprint_archetype(&self) -> Option<Vec<ComponentName>> { ... }
fn preferred_tile_aspect_ratio(&self, _state: &dyn ViewState) -> Option<f32> { ... }
fn supports_visible_time_range(&self) -> bool { ... }
fn default_query_range(&self, _state: &dyn ViewState) -> QueryRange { ... }
fn recommended_root_for_entities(
&self,
_entities: &IntSet<EntityPath>,
_entity_db: &EntityDb,
) -> Option<EntityPath> { ... }
fn visualizable_filter_context(
&self,
_space_origin: &EntityPath,
_entity_db: &EntityDb,
) -> Box<dyn VisualizableFilterContext> { ... }
fn choose_default_visualizers(
&self,
entity_path: &EntityPath,
_applicable_entities_per_visualizer: &PerVisualizer<ApplicableEntities>,
visualizable_entities_per_visualizer: &PerVisualizer<VisualizableEntities>,
indicated_entities_per_visualizer: &PerVisualizer<IndicatedEntities>,
) -> SmallVisualizerSet { ... }
fn selection_ui(
&self,
_ctx: &ViewerContext<'_>,
_ui: &mut Ui,
_state: &mut dyn ViewState,
_space_origin: &EntityPath,
_view_id: ViewId,
) -> Result<(), ViewSystemExecutionError> { ... }
fn extra_title_bar_ui(
&self,
_ctx: &ViewerContext<'_>,
_ui: &mut Ui,
_state: &mut dyn ViewState,
_space_origin: &EntityPath,
_view_id: ViewId,
) -> Result<(), ViewSystemExecutionError> { ... }
}
Expand description
Defines a class of view without any concrete types making it suitable for storage and interfacing.
Each View in the viewer’s viewport has a single class assigned immutable at its creation time. The class defines all aspects of its behavior. It determines which entities are queried, how they are rendered, and how the user can interact with them.
Required Methods§
sourcefn identifier() -> ViewClassIdentifierwhere
Self: Sized,
fn identifier() -> ViewClassIdentifierwhere
Self: Sized,
Identifier string of this view class.
By convention we use PascalCase
.
sourcefn display_name(&self) -> &'static str
fn display_name(&self) -> &'static str
User-facing name of this view class.
Used for UI display.
sourcefn help_markdown(&self, egui_ctx: &Context) -> String
fn help_markdown(&self, egui_ctx: &Context) -> String
Help text describing how to interact with this view in the ui.
sourcefn on_register(
&self,
system_registry: &mut ViewSystemRegistrator<'_>,
) -> Result<(), ViewClassRegistryError>
fn on_register( &self, system_registry: &mut ViewSystemRegistrator<'_>, ) -> Result<(), ViewClassRegistryError>
Called once upon registration of the class
This can be used to register all built-in crate::ViewContextSystem
and crate::VisualizerSystem
.
sourcefn new_state(&self) -> Box<dyn ViewState>
fn new_state(&self) -> Box<dyn ViewState>
Called once for every new view instance of this class.
The state is not persisted across viewer sessions, only shared frame-to-frame.
sourcefn layout_priority(&self) -> ViewClassLayoutPriority
fn layout_priority(&self) -> ViewClassLayoutPriority
Controls how likely this view will get a large tile in the ui.
sourcefn spawn_heuristics(&self, ctx: &ViewerContext<'_>) -> ViewSpawnHeuristics
fn spawn_heuristics(&self, ctx: &ViewerContext<'_>) -> ViewSpawnHeuristics
Determines which views should be spawned by default for this class.
sourcefn ui(
&self,
ctx: &ViewerContext<'_>,
ui: &mut Ui,
state: &mut dyn ViewState,
query: &ViewQuery<'_>,
system_output: SystemExecutionOutput,
) -> Result<(), ViewSystemExecutionError>
fn ui( &self, ctx: &ViewerContext<'_>, ui: &mut Ui, state: &mut dyn ViewState, query: &ViewQuery<'_>, system_output: SystemExecutionOutput, ) -> Result<(), ViewSystemExecutionError>
Draws the ui for this view class and handles ui events.
The passed state is kept frame-to-frame.
TODO(wumpf): Right now the ui methods control when and how to create re_renderer::ViewBuilder
s.
In the future, we likely want to move view builder handling to re_viewport
with
minimal configuration options exposed via crate::ViewClass
.
Provided Methods§
sourcefn blueprint_archetype(&self) -> Option<Vec<ComponentName>>
fn blueprint_archetype(&self) -> Option<Vec<ComponentName>>
Optional archetype of the View’s blueprint properties.
Blueprint components that only apply to the view itself, not to the entities it displays.
sourcefn preferred_tile_aspect_ratio(&self, _state: &dyn ViewState) -> Option<f32>
fn preferred_tile_aspect_ratio(&self, _state: &dyn ViewState) -> Option<f32>
Preferred aspect ratio for the ui tiles of this view.
sourcefn supports_visible_time_range(&self) -> bool
fn supports_visible_time_range(&self) -> bool
Controls whether the visible time range UI should be displayed for this view.
sourcefn default_query_range(&self, _state: &dyn ViewState) -> QueryRange
fn default_query_range(&self, _state: &dyn ViewState) -> QueryRange
Default query range for this view.
sourcefn recommended_root_for_entities(
&self,
_entities: &IntSet<EntityPath>,
_entity_db: &EntityDb,
) -> Option<EntityPath>
fn recommended_root_for_entities( &self, _entities: &IntSet<EntityPath>, _entity_db: &EntityDb, ) -> Option<EntityPath>
Determines a suitable origin given the provided set of entities.
This function only considers the transform topology, disregarding the actual visualizability
of the entities (for this, use Self::visualizable_filter_context
).
sourcefn visualizable_filter_context(
&self,
_space_origin: &EntityPath,
_entity_db: &EntityDb,
) -> Box<dyn VisualizableFilterContext>
fn visualizable_filter_context( &self, _space_origin: &EntityPath, _entity_db: &EntityDb, ) -> Box<dyn VisualizableFilterContext>
Create context object that is passed to all of this classes visualizers to determine whether they can be visualized
sourcefn choose_default_visualizers(
&self,
entity_path: &EntityPath,
_applicable_entities_per_visualizer: &PerVisualizer<ApplicableEntities>,
visualizable_entities_per_visualizer: &PerVisualizer<VisualizableEntities>,
indicated_entities_per_visualizer: &PerVisualizer<IndicatedEntities>,
) -> SmallVisualizerSet
fn choose_default_visualizers( &self, entity_path: &EntityPath, _applicable_entities_per_visualizer: &PerVisualizer<ApplicableEntities>, visualizable_entities_per_visualizer: &PerVisualizer<VisualizableEntities>, indicated_entities_per_visualizer: &PerVisualizer<IndicatedEntities>, ) -> SmallVisualizerSet
Choose the default visualizers to enable for this entity.
Helpful for customizing fallback behavior for types that are insufficient to determine indicated on their own.
Will only be called for entities where the selected visualizers have not been overridden by the blueprint.
This interface provides a default implementation which will return all visualizers which are both visualizable and indicated for the given entity.
sourcefn selection_ui(
&self,
_ctx: &ViewerContext<'_>,
_ui: &mut Ui,
_state: &mut dyn ViewState,
_space_origin: &EntityPath,
_view_id: ViewId,
) -> Result<(), ViewSystemExecutionError>
fn selection_ui( &self, _ctx: &ViewerContext<'_>, _ui: &mut Ui, _state: &mut dyn ViewState, _space_origin: &EntityPath, _view_id: ViewId, ) -> Result<(), ViewSystemExecutionError>
Ui shown when the user selects a view of this class.
sourcefn extra_title_bar_ui(
&self,
_ctx: &ViewerContext<'_>,
_ui: &mut Ui,
_state: &mut dyn ViewState,
_space_origin: &EntityPath,
_view_id: ViewId,
) -> Result<(), ViewSystemExecutionError>
fn extra_title_bar_ui( &self, _ctx: &ViewerContext<'_>, _ui: &mut Ui, _state: &mut dyn ViewState, _space_origin: &EntityPath, _view_id: ViewId, ) -> Result<(), ViewSystemExecutionError>
Additional UI displayed in the tab title bar, between the “maximize” and “help” buttons.
Note: this is a right-to-left layout.