//! Demonstrates the most barebone usage of the Rerun SDK.
use rerun::{demo_util::grid, external::glam};
fn main() -> Result<(), Box<dyn std::error::Error>> {
let rec = rerun::RecordingStreamBuilder::new("rerun_example_minimal").spawn()?;
let points = grid(glam::Vec3::splat(-10.0), glam::Vec3::splat(10.0), 10);
let colors = grid(glam::Vec3::ZERO, glam::Vec3::splat(255.0), 10)
.map(|v| rerun::Color::from_rgb(v.x as u8, v.y as u8, v.z as u8));
rec.log(
"my_points",
&rerun::Points3D::new(points)
.with_colors(colors)
.with_radii([0.5]),
)?;
Ok(())
}