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// DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/rust/api.rs
// Based on "crates/store/re_types/definitions/rerun/archetypes/mesh3d.fbs".
#![allow(unused_imports)]
#![allow(unused_parens)]
#![allow(clippy::clone_on_copy)]
#![allow(clippy::cloned_instead_of_copied)]
#![allow(clippy::map_flatten)]
#![allow(clippy::needless_question_mark)]
#![allow(clippy::new_without_default)]
#![allow(clippy::redundant_closure)]
#![allow(clippy::too_many_arguments)]
#![allow(clippy::too_many_lines)]
use ::re_types_core::external::arrow2;
use ::re_types_core::ComponentName;
use ::re_types_core::SerializationResult;
use ::re_types_core::{ComponentBatch, MaybeOwnedComponentBatch};
use ::re_types_core::{DeserializationError, DeserializationResult};
/// **Archetype**: A 3D triangle mesh as specified by its per-mesh and per-vertex properties.
///
/// See also [`archetypes::Asset3D`][crate::archetypes::Asset3D].
///
/// If there are multiple [`archetypes::InstancePoses3D`][crate::archetypes::InstancePoses3D] instances logged to the same entity as a mesh,
/// an instance of the mesh will be drawn for each transform.
///
/// ## Examples
///
/// ### Simple indexed 3D mesh
/// ```ignore
/// fn main() -> Result<(), Box<dyn std::error::Error>> {
/// let rec = rerun::RecordingStreamBuilder::new("rerun_example_mesh3d_indexed").spawn()?;
///
/// rec.log(
/// "triangle",
/// &rerun::Mesh3D::new([[0.0, 1.0, 0.0], [1.0, 0.0, 0.0], [0.0, 0.0, 0.0]])
/// .with_vertex_normals([[0.0, 0.0, 1.0]])
/// .with_vertex_colors([0x0000FFFF, 0x00FF00FF, 0xFF0000FF])
/// .with_triangle_indices([[2, 1, 0]]),
/// )?;
///
/// Ok(())
/// }
/// ```
/// <center>
/// <picture>
/// <source media="(max-width: 480px)" srcset="https://static.rerun.io/mesh3d_indexed/57c70dc992e6dc0bd9c5222ca084f5b6240cea75/480w.png">
/// <source media="(max-width: 768px)" srcset="https://static.rerun.io/mesh3d_indexed/57c70dc992e6dc0bd9c5222ca084f5b6240cea75/768w.png">
/// <source media="(max-width: 1024px)" srcset="https://static.rerun.io/mesh3d_indexed/57c70dc992e6dc0bd9c5222ca084f5b6240cea75/1024w.png">
/// <source media="(max-width: 1200px)" srcset="https://static.rerun.io/mesh3d_indexed/57c70dc992e6dc0bd9c5222ca084f5b6240cea75/1200w.png">
/// <img src="https://static.rerun.io/mesh3d_indexed/57c70dc992e6dc0bd9c5222ca084f5b6240cea75/full.png" width="640">
/// </picture>
/// </center>
///
/// ### 3D mesh with instancing
/// ```ignore
/// fn main() -> Result<(), Box<dyn std::error::Error>> {
/// let rec = rerun::RecordingStreamBuilder::new("rerun_example_mesh3d_instancing").spawn()?;
///
/// rec.set_time_sequence("frame", 0);
/// rec.log(
/// "shape",
/// &rerun::Mesh3D::new([
/// [1.0, 1.0, 1.0],
/// [-1.0, -1.0, 1.0],
/// [-1.0, 1.0, -1.0],
/// [1.0, -1.0, -1.0],
/// ])
/// .with_triangle_indices([[0, 1, 2], [0, 1, 3], [0, 2, 3], [1, 2, 3]])
/// .with_vertex_colors([0xFF0000FF, 0x00FF00FF, 0x00000FFFF, 0xFFFF00FF]),
/// )?;
/// // This box will not be affected by its parent's instance poses!
/// rec.log(
/// "shape/box",
/// &rerun::Boxes3D::from_half_sizes([[5.0, 5.0, 5.0]]),
/// )?;
///
/// for i in 0..100 {
/// rec.set_time_sequence("frame", i);
/// rec.log(
/// "shape",
/// &rerun::InstancePoses3D::new()
/// .with_translations([
/// [2.0, 0.0, 0.0],
/// [0.0, 2.0, 0.0],
/// [0.0, -2.0, 0.0],
/// [-2.0, 0.0, 0.0],
/// ])
/// .with_rotation_axis_angles([rerun::RotationAxisAngle::new(
/// [0.0, 0.0, 1.0],
/// rerun::Angle::from_degrees(i as f32 * 2.0),
/// )]),
/// )?;
/// }
///
/// Ok(())
/// }
/// ```
/// <center>
/// <picture>
/// <source media="(max-width: 480px)" srcset="https://static.rerun.io/mesh3d_leaf_transforms3d/c2d0ee033129da53168f5705625a9b033f3a3d61/480w.png">
/// <source media="(max-width: 768px)" srcset="https://static.rerun.io/mesh3d_leaf_transforms3d/c2d0ee033129da53168f5705625a9b033f3a3d61/768w.png">
/// <source media="(max-width: 1024px)" srcset="https://static.rerun.io/mesh3d_leaf_transforms3d/c2d0ee033129da53168f5705625a9b033f3a3d61/1024w.png">
/// <source media="(max-width: 1200px)" srcset="https://static.rerun.io/mesh3d_leaf_transforms3d/c2d0ee033129da53168f5705625a9b033f3a3d61/1200w.png">
/// <img src="https://static.rerun.io/mesh3d_leaf_transforms3d/c2d0ee033129da53168f5705625a9b033f3a3d61/full.png" width="640">
/// </picture>
/// </center>
#[derive(Clone, Debug, PartialEq)]
pub struct Mesh3D {
/// The positions of each vertex.
///
/// If no `triangle_indices` are specified, then each triplet of positions is interpreted as a triangle.
pub vertex_positions: Vec<crate::components::Position3D>,
/// Optional indices for the triangles that make up the mesh.
pub triangle_indices: Option<Vec<crate::components::TriangleIndices>>,
/// An optional normal for each vertex.
pub vertex_normals: Option<Vec<crate::components::Vector3D>>,
/// An optional color for each vertex.
pub vertex_colors: Option<Vec<crate::components::Color>>,
/// An optional uv texture coordinate for each vertex.
pub vertex_texcoords: Option<Vec<crate::components::Texcoord2D>>,
/// A color multiplier applied to the whole mesh.
pub albedo_factor: Option<crate::components::AlbedoFactor>,
/// Optional albedo texture.
///
/// Used with the [`components::Texcoord2D`][crate::components::Texcoord2D] of the mesh.
///
/// Currently supports only sRGB(A) textures, ignoring alpha.
/// (meaning that the tensor must have 3 or 4 channels and use the `u8` format)
pub albedo_texture_buffer: Option<crate::components::ImageBuffer>,
/// The format of the `albedo_texture_buffer`, if any.
pub albedo_texture_format: Option<crate::components::ImageFormat>,
/// Optional class Ids for the vertices.
///
/// The [`components::ClassId`][crate::components::ClassId] provides colors and labels if not specified explicitly.
pub class_ids: Option<Vec<crate::components::ClassId>>,
}
impl ::re_types_core::SizeBytes for Mesh3D {
#[inline]
fn heap_size_bytes(&self) -> u64 {
self.vertex_positions.heap_size_bytes()
+ self.triangle_indices.heap_size_bytes()
+ self.vertex_normals.heap_size_bytes()
+ self.vertex_colors.heap_size_bytes()
+ self.vertex_texcoords.heap_size_bytes()
+ self.albedo_factor.heap_size_bytes()
+ self.albedo_texture_buffer.heap_size_bytes()
+ self.albedo_texture_format.heap_size_bytes()
+ self.class_ids.heap_size_bytes()
}
#[inline]
fn is_pod() -> bool {
<Vec<crate::components::Position3D>>::is_pod()
&& <Option<Vec<crate::components::TriangleIndices>>>::is_pod()
&& <Option<Vec<crate::components::Vector3D>>>::is_pod()
&& <Option<Vec<crate::components::Color>>>::is_pod()
&& <Option<Vec<crate::components::Texcoord2D>>>::is_pod()
&& <Option<crate::components::AlbedoFactor>>::is_pod()
&& <Option<crate::components::ImageBuffer>>::is_pod()
&& <Option<crate::components::ImageFormat>>::is_pod()
&& <Option<Vec<crate::components::ClassId>>>::is_pod()
}
}
static REQUIRED_COMPONENTS: once_cell::sync::Lazy<[ComponentName; 1usize]> =
once_cell::sync::Lazy::new(|| ["rerun.components.Position3D".into()]);
static RECOMMENDED_COMPONENTS: once_cell::sync::Lazy<[ComponentName; 3usize]> =
once_cell::sync::Lazy::new(|| {
[
"rerun.components.TriangleIndices".into(),
"rerun.components.Vector3D".into(),
"rerun.components.Mesh3DIndicator".into(),
]
});
static OPTIONAL_COMPONENTS: once_cell::sync::Lazy<[ComponentName; 6usize]> =
once_cell::sync::Lazy::new(|| {
[
"rerun.components.Color".into(),
"rerun.components.Texcoord2D".into(),
"rerun.components.AlbedoFactor".into(),
"rerun.components.ImageBuffer".into(),
"rerun.components.ImageFormat".into(),
"rerun.components.ClassId".into(),
]
});
static ALL_COMPONENTS: once_cell::sync::Lazy<[ComponentName; 10usize]> =
once_cell::sync::Lazy::new(|| {
[
"rerun.components.Position3D".into(),
"rerun.components.TriangleIndices".into(),
"rerun.components.Vector3D".into(),
"rerun.components.Mesh3DIndicator".into(),
"rerun.components.Color".into(),
"rerun.components.Texcoord2D".into(),
"rerun.components.AlbedoFactor".into(),
"rerun.components.ImageBuffer".into(),
"rerun.components.ImageFormat".into(),
"rerun.components.ClassId".into(),
]
});
impl Mesh3D {
/// The total number of components in the archetype: 1 required, 3 recommended, 6 optional
pub const NUM_COMPONENTS: usize = 10usize;
}
/// Indicator component for the [`Mesh3D`] [`::re_types_core::Archetype`]
pub type Mesh3DIndicator = ::re_types_core::GenericIndicatorComponent<Mesh3D>;
impl ::re_types_core::Archetype for Mesh3D {
type Indicator = Mesh3DIndicator;
#[inline]
fn name() -> ::re_types_core::ArchetypeName {
"rerun.archetypes.Mesh3D".into()
}
#[inline]
fn display_name() -> &'static str {
"Mesh 3D"
}
#[inline]
fn indicator() -> MaybeOwnedComponentBatch<'static> {
static INDICATOR: Mesh3DIndicator = Mesh3DIndicator::DEFAULT;
MaybeOwnedComponentBatch::Ref(&INDICATOR)
}
#[inline]
fn required_components() -> ::std::borrow::Cow<'static, [ComponentName]> {
REQUIRED_COMPONENTS.as_slice().into()
}
#[inline]
fn recommended_components() -> ::std::borrow::Cow<'static, [ComponentName]> {
RECOMMENDED_COMPONENTS.as_slice().into()
}
#[inline]
fn optional_components() -> ::std::borrow::Cow<'static, [ComponentName]> {
OPTIONAL_COMPONENTS.as_slice().into()
}
#[inline]
fn all_components() -> ::std::borrow::Cow<'static, [ComponentName]> {
ALL_COMPONENTS.as_slice().into()
}
#[inline]
fn from_arrow_components(
arrow_data: impl IntoIterator<Item = (ComponentName, Box<dyn arrow2::array::Array>)>,
) -> DeserializationResult<Self> {
re_tracing::profile_function!();
use ::re_types_core::{Loggable as _, ResultExt as _};
let arrays_by_name: ::std::collections::HashMap<_, _> = arrow_data
.into_iter()
.map(|(name, array)| (name.full_name(), array))
.collect();
let vertex_positions = {
let array = arrays_by_name
.get("rerun.components.Position3D")
.ok_or_else(DeserializationError::missing_data)
.with_context("rerun.archetypes.Mesh3D#vertex_positions")?;
<crate::components::Position3D>::from_arrow_opt(&**array)
.with_context("rerun.archetypes.Mesh3D#vertex_positions")?
.into_iter()
.map(|v| v.ok_or_else(DeserializationError::missing_data))
.collect::<DeserializationResult<Vec<_>>>()
.with_context("rerun.archetypes.Mesh3D#vertex_positions")?
};
let triangle_indices =
if let Some(array) = arrays_by_name.get("rerun.components.TriangleIndices") {
Some({
<crate::components::TriangleIndices>::from_arrow_opt(&**array)
.with_context("rerun.archetypes.Mesh3D#triangle_indices")?
.into_iter()
.map(|v| v.ok_or_else(DeserializationError::missing_data))
.collect::<DeserializationResult<Vec<_>>>()
.with_context("rerun.archetypes.Mesh3D#triangle_indices")?
})
} else {
None
};
let vertex_normals = if let Some(array) = arrays_by_name.get("rerun.components.Vector3D") {
Some({
<crate::components::Vector3D>::from_arrow_opt(&**array)
.with_context("rerun.archetypes.Mesh3D#vertex_normals")?
.into_iter()
.map(|v| v.ok_or_else(DeserializationError::missing_data))
.collect::<DeserializationResult<Vec<_>>>()
.with_context("rerun.archetypes.Mesh3D#vertex_normals")?
})
} else {
None
};
let vertex_colors = if let Some(array) = arrays_by_name.get("rerun.components.Color") {
Some({
<crate::components::Color>::from_arrow_opt(&**array)
.with_context("rerun.archetypes.Mesh3D#vertex_colors")?
.into_iter()
.map(|v| v.ok_or_else(DeserializationError::missing_data))
.collect::<DeserializationResult<Vec<_>>>()
.with_context("rerun.archetypes.Mesh3D#vertex_colors")?
})
} else {
None
};
let vertex_texcoords =
if let Some(array) = arrays_by_name.get("rerun.components.Texcoord2D") {
Some({
<crate::components::Texcoord2D>::from_arrow_opt(&**array)
.with_context("rerun.archetypes.Mesh3D#vertex_texcoords")?
.into_iter()
.map(|v| v.ok_or_else(DeserializationError::missing_data))
.collect::<DeserializationResult<Vec<_>>>()
.with_context("rerun.archetypes.Mesh3D#vertex_texcoords")?
})
} else {
None
};
let albedo_factor = if let Some(array) = arrays_by_name.get("rerun.components.AlbedoFactor")
{
<crate::components::AlbedoFactor>::from_arrow_opt(&**array)
.with_context("rerun.archetypes.Mesh3D#albedo_factor")?
.into_iter()
.next()
.flatten()
} else {
None
};
let albedo_texture_buffer =
if let Some(array) = arrays_by_name.get("rerun.components.ImageBuffer") {
<crate::components::ImageBuffer>::from_arrow_opt(&**array)
.with_context("rerun.archetypes.Mesh3D#albedo_texture_buffer")?
.into_iter()
.next()
.flatten()
} else {
None
};
let albedo_texture_format =
if let Some(array) = arrays_by_name.get("rerun.components.ImageFormat") {
<crate::components::ImageFormat>::from_arrow_opt(&**array)
.with_context("rerun.archetypes.Mesh3D#albedo_texture_format")?
.into_iter()
.next()
.flatten()
} else {
None
};
let class_ids = if let Some(array) = arrays_by_name.get("rerun.components.ClassId") {
Some({
<crate::components::ClassId>::from_arrow_opt(&**array)
.with_context("rerun.archetypes.Mesh3D#class_ids")?
.into_iter()
.map(|v| v.ok_or_else(DeserializationError::missing_data))
.collect::<DeserializationResult<Vec<_>>>()
.with_context("rerun.archetypes.Mesh3D#class_ids")?
})
} else {
None
};
Ok(Self {
vertex_positions,
triangle_indices,
vertex_normals,
vertex_colors,
vertex_texcoords,
albedo_factor,
albedo_texture_buffer,
albedo_texture_format,
class_ids,
})
}
}
impl ::re_types_core::AsComponents for Mesh3D {
fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>> {
re_tracing::profile_function!();
use ::re_types_core::Archetype as _;
[
Some(Self::indicator()),
Some((&self.vertex_positions as &dyn ComponentBatch).into()),
self.triangle_indices
.as_ref()
.map(|comp_batch| (comp_batch as &dyn ComponentBatch).into()),
self.vertex_normals
.as_ref()
.map(|comp_batch| (comp_batch as &dyn ComponentBatch).into()),
self.vertex_colors
.as_ref()
.map(|comp_batch| (comp_batch as &dyn ComponentBatch).into()),
self.vertex_texcoords
.as_ref()
.map(|comp_batch| (comp_batch as &dyn ComponentBatch).into()),
self.albedo_factor
.as_ref()
.map(|comp| (comp as &dyn ComponentBatch).into()),
self.albedo_texture_buffer
.as_ref()
.map(|comp| (comp as &dyn ComponentBatch).into()),
self.albedo_texture_format
.as_ref()
.map(|comp| (comp as &dyn ComponentBatch).into()),
self.class_ids
.as_ref()
.map(|comp_batch| (comp_batch as &dyn ComponentBatch).into()),
]
.into_iter()
.flatten()
.collect()
}
}
impl ::re_types_core::ArchetypeReflectionMarker for Mesh3D {}
impl Mesh3D {
/// Create a new `Mesh3D`.
#[inline]
pub fn new(
vertex_positions: impl IntoIterator<Item = impl Into<crate::components::Position3D>>,
) -> Self {
Self {
vertex_positions: vertex_positions.into_iter().map(Into::into).collect(),
triangle_indices: None,
vertex_normals: None,
vertex_colors: None,
vertex_texcoords: None,
albedo_factor: None,
albedo_texture_buffer: None,
albedo_texture_format: None,
class_ids: None,
}
}
/// Optional indices for the triangles that make up the mesh.
#[inline]
pub fn with_triangle_indices(
mut self,
triangle_indices: impl IntoIterator<Item = impl Into<crate::components::TriangleIndices>>,
) -> Self {
self.triangle_indices = Some(triangle_indices.into_iter().map(Into::into).collect());
self
}
/// An optional normal for each vertex.
#[inline]
pub fn with_vertex_normals(
mut self,
vertex_normals: impl IntoIterator<Item = impl Into<crate::components::Vector3D>>,
) -> Self {
self.vertex_normals = Some(vertex_normals.into_iter().map(Into::into).collect());
self
}
/// An optional color for each vertex.
#[inline]
pub fn with_vertex_colors(
mut self,
vertex_colors: impl IntoIterator<Item = impl Into<crate::components::Color>>,
) -> Self {
self.vertex_colors = Some(vertex_colors.into_iter().map(Into::into).collect());
self
}
/// An optional uv texture coordinate for each vertex.
#[inline]
pub fn with_vertex_texcoords(
mut self,
vertex_texcoords: impl IntoIterator<Item = impl Into<crate::components::Texcoord2D>>,
) -> Self {
self.vertex_texcoords = Some(vertex_texcoords.into_iter().map(Into::into).collect());
self
}
/// A color multiplier applied to the whole mesh.
#[inline]
pub fn with_albedo_factor(
mut self,
albedo_factor: impl Into<crate::components::AlbedoFactor>,
) -> Self {
self.albedo_factor = Some(albedo_factor.into());
self
}
/// Optional albedo texture.
///
/// Used with the [`components::Texcoord2D`][crate::components::Texcoord2D] of the mesh.
///
/// Currently supports only sRGB(A) textures, ignoring alpha.
/// (meaning that the tensor must have 3 or 4 channels and use the `u8` format)
#[inline]
pub fn with_albedo_texture_buffer(
mut self,
albedo_texture_buffer: impl Into<crate::components::ImageBuffer>,
) -> Self {
self.albedo_texture_buffer = Some(albedo_texture_buffer.into());
self
}
/// The format of the `albedo_texture_buffer`, if any.
#[inline]
pub fn with_albedo_texture_format(
mut self,
albedo_texture_format: impl Into<crate::components::ImageFormat>,
) -> Self {
self.albedo_texture_format = Some(albedo_texture_format.into());
self
}
/// Optional class Ids for the vertices.
///
/// The [`components::ClassId`][crate::components::ClassId] provides colors and labels if not specified explicitly.
#[inline]
pub fn with_class_ids(
mut self,
class_ids: impl IntoIterator<Item = impl Into<crate::components::ClassId>>,
) -> Self {
self.class_ids = Some(class_ids.into_iter().map(Into::into).collect());
self
}
}