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// DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/rust/api.rs
// Based on "crates/store/re_types/definitions/rerun/archetypes/points2d.fbs".
#![allow(unused_imports)]
#![allow(unused_parens)]
#![allow(clippy::clone_on_copy)]
#![allow(clippy::cloned_instead_of_copied)]
#![allow(clippy::map_flatten)]
#![allow(clippy::needless_question_mark)]
#![allow(clippy::new_without_default)]
#![allow(clippy::redundant_closure)]
#![allow(clippy::too_many_arguments)]
#![allow(clippy::too_many_lines)]
use ::re_types_core::try_serialize_field;
use ::re_types_core::SerializationResult;
use ::re_types_core::{ComponentBatch, SerializedComponentBatch};
use ::re_types_core::{ComponentDescriptor, ComponentName};
use ::re_types_core::{DeserializationError, DeserializationResult};
/// **Archetype**: A 2D point cloud with positions and optional colors, radii, labels, etc.
///
/// ## Examples
///
/// ### Randomly distributed 2D points with varying color and radius
/// ```ignore
/// use rand::{distributions::Uniform, Rng as _};
///
/// fn main() -> Result<(), Box<dyn std::error::Error>> {
/// let rec = rerun::RecordingStreamBuilder::new("rerun_example_points2d_random").spawn()?;
///
/// let mut rng = rand::thread_rng();
/// let dist = Uniform::new(-3., 3.);
///
/// rec.log(
/// "random",
/// &rerun::Points2D::new((0..10).map(|_| (rng.sample(dist), rng.sample(dist))))
/// .with_colors((0..10).map(|_| rerun::Color::from_rgb(rng.gen(), rng.gen(), rng.gen())))
/// .with_radii((0..10).map(|_| rng.gen::<f32>())),
/// )?;
///
/// // TODO(#5521): log VisualBounds2D
///
/// Ok(())
/// }
/// ```
/// <center>
/// <picture>
/// <source media="(max-width: 480px)" srcset="https://static.rerun.io/point2d_random/8e8ac75373677bd72bd3f56a15e44fcab309a168/480w.png">
/// <source media="(max-width: 768px)" srcset="https://static.rerun.io/point2d_random/8e8ac75373677bd72bd3f56a15e44fcab309a168/768w.png">
/// <source media="(max-width: 1024px)" srcset="https://static.rerun.io/point2d_random/8e8ac75373677bd72bd3f56a15e44fcab309a168/1024w.png">
/// <source media="(max-width: 1200px)" srcset="https://static.rerun.io/point2d_random/8e8ac75373677bd72bd3f56a15e44fcab309a168/1200w.png">
/// <img src="https://static.rerun.io/point2d_random/8e8ac75373677bd72bd3f56a15e44fcab309a168/full.png" width="640">
/// </picture>
/// </center>
///
/// ### Log points with radii given in UI points
/// ```ignore
/// fn main() -> Result<(), Box<dyn std::error::Error>> {
/// let rec = rerun::RecordingStreamBuilder::new("rerun_example_points2d_ui_radius").spawn()?;
///
/// // Two blue points with scene unit radii of 0.1 and 0.3.
/// rec.log(
/// "scene_units",
/// &rerun::Points2D::new([(0.0, 0.0), (0.0, 1.0)])
/// // By default, radii are interpreted as world-space units.
/// .with_radii([0.1, 0.3])
/// .with_colors([rerun::Color::from_rgb(0, 0, 255)]),
/// )?;
///
/// // Two red points with ui point radii of 40 and 60.
/// // UI points are independent of zooming in Views, but are sensitive to the application UI scaling.
/// // For 100% ui scaling, UI points are equal to pixels.
/// rec.log(
/// "ui_points",
/// &rerun::Points2D::new([(1.0, 0.0), (1.0, 1.0)])
/// // rerun::Radius::new_ui_points produces a radius that the viewer interprets as given in ui points.
/// .with_radii([
/// rerun::Radius::new_ui_points(40.0),
/// rerun::Radius::new_ui_points(60.0),
/// ])
/// .with_colors([rerun::Color::from_rgb(255, 0, 0)]),
/// )?;
///
/// // TODO(#5521): log VisualBounds2D
///
/// Ok(())
/// }
/// ```
/// <center>
/// <picture>
/// <source media="(max-width: 480px)" srcset="https://static.rerun.io/point2d_ui_radius/ce804fc77300d89c348b4ab5960395171497b7ac/480w.png">
/// <source media="(max-width: 768px)" srcset="https://static.rerun.io/point2d_ui_radius/ce804fc77300d89c348b4ab5960395171497b7ac/768w.png">
/// <source media="(max-width: 1024px)" srcset="https://static.rerun.io/point2d_ui_radius/ce804fc77300d89c348b4ab5960395171497b7ac/1024w.png">
/// <source media="(max-width: 1200px)" srcset="https://static.rerun.io/point2d_ui_radius/ce804fc77300d89c348b4ab5960395171497b7ac/1200w.png">
/// <img src="https://static.rerun.io/point2d_ui_radius/ce804fc77300d89c348b4ab5960395171497b7ac/full.png" width="640">
/// </picture>
/// </center>
#[derive(Clone, Debug, PartialEq, Default)]
pub struct Points2D {
/// All the 2D positions at which the point cloud shows points.
pub positions: Option<SerializedComponentBatch>,
/// Optional radii for the points, effectively turning them into circles.
pub radii: Option<SerializedComponentBatch>,
/// Optional colors for the points.
pub colors: Option<SerializedComponentBatch>,
/// Optional text labels for the points.
///
/// If there's a single label present, it will be placed at the center of the entity.
/// Otherwise, each instance will have its own label.
pub labels: Option<SerializedComponentBatch>,
/// Optional choice of whether the text labels should be shown by default.
pub show_labels: Option<SerializedComponentBatch>,
/// An optional floating point value that specifies the 2D drawing order.
///
/// Objects with higher values are drawn on top of those with lower values.
pub draw_order: Option<SerializedComponentBatch>,
/// Optional class Ids for the points.
///
/// The [`components::ClassId`][crate::components::ClassId] provides colors and labels if not specified explicitly.
pub class_ids: Option<SerializedComponentBatch>,
/// Optional keypoint IDs for the points, identifying them within a class.
///
/// If keypoint IDs are passed in but no [`components::ClassId`][crate::components::ClassId]s were specified, the [`components::ClassId`][crate::components::ClassId] will
/// default to 0.
/// This is useful to identify points within a single classification (which is identified
/// with `class_id`).
/// E.g. the classification might be 'Person' and the keypoints refer to joints on a
/// detected skeleton.
pub keypoint_ids: Option<SerializedComponentBatch>,
}
impl Points2D {
/// Returns the [`ComponentDescriptor`] for [`Self::positions`].
#[inline]
pub fn descriptor_positions() -> ComponentDescriptor {
ComponentDescriptor {
archetype_name: Some("rerun.archetypes.Points2D".into()),
component_name: "rerun.components.Position2D".into(),
archetype_field_name: Some("positions".into()),
}
}
/// Returns the [`ComponentDescriptor`] for [`Self::radii`].
#[inline]
pub fn descriptor_radii() -> ComponentDescriptor {
ComponentDescriptor {
archetype_name: Some("rerun.archetypes.Points2D".into()),
component_name: "rerun.components.Radius".into(),
archetype_field_name: Some("radii".into()),
}
}
/// Returns the [`ComponentDescriptor`] for [`Self::colors`].
#[inline]
pub fn descriptor_colors() -> ComponentDescriptor {
ComponentDescriptor {
archetype_name: Some("rerun.archetypes.Points2D".into()),
component_name: "rerun.components.Color".into(),
archetype_field_name: Some("colors".into()),
}
}
/// Returns the [`ComponentDescriptor`] for [`Self::labels`].
#[inline]
pub fn descriptor_labels() -> ComponentDescriptor {
ComponentDescriptor {
archetype_name: Some("rerun.archetypes.Points2D".into()),
component_name: "rerun.components.Text".into(),
archetype_field_name: Some("labels".into()),
}
}
/// Returns the [`ComponentDescriptor`] for [`Self::show_labels`].
#[inline]
pub fn descriptor_show_labels() -> ComponentDescriptor {
ComponentDescriptor {
archetype_name: Some("rerun.archetypes.Points2D".into()),
component_name: "rerun.components.ShowLabels".into(),
archetype_field_name: Some("show_labels".into()),
}
}
/// Returns the [`ComponentDescriptor`] for [`Self::draw_order`].
#[inline]
pub fn descriptor_draw_order() -> ComponentDescriptor {
ComponentDescriptor {
archetype_name: Some("rerun.archetypes.Points2D".into()),
component_name: "rerun.components.DrawOrder".into(),
archetype_field_name: Some("draw_order".into()),
}
}
/// Returns the [`ComponentDescriptor`] for [`Self::class_ids`].
#[inline]
pub fn descriptor_class_ids() -> ComponentDescriptor {
ComponentDescriptor {
archetype_name: Some("rerun.archetypes.Points2D".into()),
component_name: "rerun.components.ClassId".into(),
archetype_field_name: Some("class_ids".into()),
}
}
/// Returns the [`ComponentDescriptor`] for [`Self::keypoint_ids`].
#[inline]
pub fn descriptor_keypoint_ids() -> ComponentDescriptor {
ComponentDescriptor {
archetype_name: Some("rerun.archetypes.Points2D".into()),
component_name: "rerun.components.KeypointId".into(),
archetype_field_name: Some("keypoint_ids".into()),
}
}
/// Returns the [`ComponentDescriptor`] for the associated indicator component.
#[inline]
pub fn descriptor_indicator() -> ComponentDescriptor {
ComponentDescriptor {
archetype_name: Some("rerun.archetypes.Points2D".into()),
component_name: "rerun.components.Points2DIndicator".into(),
archetype_field_name: None,
}
}
}
static REQUIRED_COMPONENTS: once_cell::sync::Lazy<[ComponentDescriptor; 1usize]> =
once_cell::sync::Lazy::new(|| [Points2D::descriptor_positions()]);
static RECOMMENDED_COMPONENTS: once_cell::sync::Lazy<[ComponentDescriptor; 3usize]> =
once_cell::sync::Lazy::new(|| {
[
Points2D::descriptor_radii(),
Points2D::descriptor_colors(),
Points2D::descriptor_indicator(),
]
});
static OPTIONAL_COMPONENTS: once_cell::sync::Lazy<[ComponentDescriptor; 5usize]> =
once_cell::sync::Lazy::new(|| {
[
Points2D::descriptor_labels(),
Points2D::descriptor_show_labels(),
Points2D::descriptor_draw_order(),
Points2D::descriptor_class_ids(),
Points2D::descriptor_keypoint_ids(),
]
});
static ALL_COMPONENTS: once_cell::sync::Lazy<[ComponentDescriptor; 9usize]> =
once_cell::sync::Lazy::new(|| {
[
Points2D::descriptor_positions(),
Points2D::descriptor_radii(),
Points2D::descriptor_colors(),
Points2D::descriptor_indicator(),
Points2D::descriptor_labels(),
Points2D::descriptor_show_labels(),
Points2D::descriptor_draw_order(),
Points2D::descriptor_class_ids(),
Points2D::descriptor_keypoint_ids(),
]
});
impl Points2D {
/// The total number of components in the archetype: 1 required, 3 recommended, 5 optional
pub const NUM_COMPONENTS: usize = 9usize;
}
/// Indicator component for the [`Points2D`] [`::re_types_core::Archetype`]
pub type Points2DIndicator = ::re_types_core::GenericIndicatorComponent<Points2D>;
impl ::re_types_core::Archetype for Points2D {
type Indicator = Points2DIndicator;
#[inline]
fn name() -> ::re_types_core::ArchetypeName {
"rerun.archetypes.Points2D".into()
}
#[inline]
fn display_name() -> &'static str {
"Points 2D"
}
#[inline]
fn indicator() -> SerializedComponentBatch {
#[allow(clippy::unwrap_used)]
Points2DIndicator::DEFAULT.serialized().unwrap()
}
#[inline]
fn required_components() -> ::std::borrow::Cow<'static, [ComponentDescriptor]> {
REQUIRED_COMPONENTS.as_slice().into()
}
#[inline]
fn recommended_components() -> ::std::borrow::Cow<'static, [ComponentDescriptor]> {
RECOMMENDED_COMPONENTS.as_slice().into()
}
#[inline]
fn optional_components() -> ::std::borrow::Cow<'static, [ComponentDescriptor]> {
OPTIONAL_COMPONENTS.as_slice().into()
}
#[inline]
fn all_components() -> ::std::borrow::Cow<'static, [ComponentDescriptor]> {
ALL_COMPONENTS.as_slice().into()
}
#[inline]
fn from_arrow_components(
arrow_data: impl IntoIterator<Item = (ComponentDescriptor, arrow::array::ArrayRef)>,
) -> DeserializationResult<Self> {
re_tracing::profile_function!();
use ::re_types_core::{Loggable as _, ResultExt as _};
let arrays_by_descr: ::nohash_hasher::IntMap<_, _> = arrow_data.into_iter().collect();
let positions = arrays_by_descr
.get(&Self::descriptor_positions())
.map(|array| {
SerializedComponentBatch::new(array.clone(), Self::descriptor_positions())
});
let radii = arrays_by_descr
.get(&Self::descriptor_radii())
.map(|array| SerializedComponentBatch::new(array.clone(), Self::descriptor_radii()));
let colors = arrays_by_descr
.get(&Self::descriptor_colors())
.map(|array| SerializedComponentBatch::new(array.clone(), Self::descriptor_colors()));
let labels = arrays_by_descr
.get(&Self::descriptor_labels())
.map(|array| SerializedComponentBatch::new(array.clone(), Self::descriptor_labels()));
let show_labels = arrays_by_descr
.get(&Self::descriptor_show_labels())
.map(|array| {
SerializedComponentBatch::new(array.clone(), Self::descriptor_show_labels())
});
let draw_order = arrays_by_descr
.get(&Self::descriptor_draw_order())
.map(|array| {
SerializedComponentBatch::new(array.clone(), Self::descriptor_draw_order())
});
let class_ids = arrays_by_descr
.get(&Self::descriptor_class_ids())
.map(|array| {
SerializedComponentBatch::new(array.clone(), Self::descriptor_class_ids())
});
let keypoint_ids = arrays_by_descr
.get(&Self::descriptor_keypoint_ids())
.map(|array| {
SerializedComponentBatch::new(array.clone(), Self::descriptor_keypoint_ids())
});
Ok(Self {
positions,
radii,
colors,
labels,
show_labels,
draw_order,
class_ids,
keypoint_ids,
})
}
}
impl ::re_types_core::AsComponents for Points2D {
#[inline]
fn as_serialized_batches(&self) -> Vec<SerializedComponentBatch> {
use ::re_types_core::Archetype as _;
[
Some(Self::indicator()),
self.positions.clone(),
self.radii.clone(),
self.colors.clone(),
self.labels.clone(),
self.show_labels.clone(),
self.draw_order.clone(),
self.class_ids.clone(),
self.keypoint_ids.clone(),
]
.into_iter()
.flatten()
.collect()
}
}
impl ::re_types_core::ArchetypeReflectionMarker for Points2D {}
impl Points2D {
/// Create a new `Points2D`.
#[inline]
pub fn new(
positions: impl IntoIterator<Item = impl Into<crate::components::Position2D>>,
) -> Self {
Self {
positions: try_serialize_field(Self::descriptor_positions(), positions),
radii: None,
colors: None,
labels: None,
show_labels: None,
draw_order: None,
class_ids: None,
keypoint_ids: None,
}
}
/// Update only some specific fields of a `Points2D`.
#[inline]
pub fn update_fields() -> Self {
Self::default()
}
/// Clear all the fields of a `Points2D`.
#[inline]
pub fn clear_fields() -> Self {
use ::re_types_core::Loggable as _;
Self {
positions: Some(SerializedComponentBatch::new(
crate::components::Position2D::arrow_empty(),
Self::descriptor_positions(),
)),
radii: Some(SerializedComponentBatch::new(
crate::components::Radius::arrow_empty(),
Self::descriptor_radii(),
)),
colors: Some(SerializedComponentBatch::new(
crate::components::Color::arrow_empty(),
Self::descriptor_colors(),
)),
labels: Some(SerializedComponentBatch::new(
crate::components::Text::arrow_empty(),
Self::descriptor_labels(),
)),
show_labels: Some(SerializedComponentBatch::new(
crate::components::ShowLabels::arrow_empty(),
Self::descriptor_show_labels(),
)),
draw_order: Some(SerializedComponentBatch::new(
crate::components::DrawOrder::arrow_empty(),
Self::descriptor_draw_order(),
)),
class_ids: Some(SerializedComponentBatch::new(
crate::components::ClassId::arrow_empty(),
Self::descriptor_class_ids(),
)),
keypoint_ids: Some(SerializedComponentBatch::new(
crate::components::KeypointId::arrow_empty(),
Self::descriptor_keypoint_ids(),
)),
}
}
/// Partitions the component data into multiple sub-batches.
///
/// Specifically, this transforms the existing [`SerializedComponentBatch`]es data into [`SerializedComponentColumn`]s
/// instead, via [`SerializedComponentBatch::partitioned`].
///
/// This makes it possible to use `RecordingStream::send_columns` to send columnar data directly into Rerun.
///
/// The specified `lengths` must sum to the total length of the component batch.
///
/// [`SerializedComponentColumn`]: [::re_types_core::SerializedComponentColumn]
#[inline]
pub fn columns<I>(
self,
_lengths: I,
) -> SerializationResult<impl Iterator<Item = ::re_types_core::SerializedComponentColumn>>
where
I: IntoIterator<Item = usize> + Clone,
{
let columns = [
self.positions
.map(|positions| positions.partitioned(_lengths.clone()))
.transpose()?,
self.radii
.map(|radii| radii.partitioned(_lengths.clone()))
.transpose()?,
self.colors
.map(|colors| colors.partitioned(_lengths.clone()))
.transpose()?,
self.labels
.map(|labels| labels.partitioned(_lengths.clone()))
.transpose()?,
self.show_labels
.map(|show_labels| show_labels.partitioned(_lengths.clone()))
.transpose()?,
self.draw_order
.map(|draw_order| draw_order.partitioned(_lengths.clone()))
.transpose()?,
self.class_ids
.map(|class_ids| class_ids.partitioned(_lengths.clone()))
.transpose()?,
self.keypoint_ids
.map(|keypoint_ids| keypoint_ids.partitioned(_lengths.clone()))
.transpose()?,
];
Ok(columns
.into_iter()
.flatten()
.chain([::re_types_core::indicator_column::<Self>(
_lengths.into_iter().count(),
)?]))
}
/// Helper to partition the component data into unit-length sub-batches.
///
/// This is semantically similar to calling [`Self::columns`] with `std::iter::take(1).repeat(n)`,
/// where `n` is automatically guessed.
#[inline]
pub fn columns_of_unit_batches(
self,
) -> SerializationResult<impl Iterator<Item = ::re_types_core::SerializedComponentColumn>> {
let len_positions = self.positions.as_ref().map(|b| b.array.len());
let len_radii = self.radii.as_ref().map(|b| b.array.len());
let len_colors = self.colors.as_ref().map(|b| b.array.len());
let len_labels = self.labels.as_ref().map(|b| b.array.len());
let len_show_labels = self.show_labels.as_ref().map(|b| b.array.len());
let len_draw_order = self.draw_order.as_ref().map(|b| b.array.len());
let len_class_ids = self.class_ids.as_ref().map(|b| b.array.len());
let len_keypoint_ids = self.keypoint_ids.as_ref().map(|b| b.array.len());
let len = None
.or(len_positions)
.or(len_radii)
.or(len_colors)
.or(len_labels)
.or(len_show_labels)
.or(len_draw_order)
.or(len_class_ids)
.or(len_keypoint_ids)
.unwrap_or(0);
self.columns(std::iter::repeat(1).take(len))
}
/// All the 2D positions at which the point cloud shows points.
#[inline]
pub fn with_positions(
mut self,
positions: impl IntoIterator<Item = impl Into<crate::components::Position2D>>,
) -> Self {
self.positions = try_serialize_field(Self::descriptor_positions(), positions);
self
}
/// Optional radii for the points, effectively turning them into circles.
#[inline]
pub fn with_radii(
mut self,
radii: impl IntoIterator<Item = impl Into<crate::components::Radius>>,
) -> Self {
self.radii = try_serialize_field(Self::descriptor_radii(), radii);
self
}
/// Optional colors for the points.
#[inline]
pub fn with_colors(
mut self,
colors: impl IntoIterator<Item = impl Into<crate::components::Color>>,
) -> Self {
self.colors = try_serialize_field(Self::descriptor_colors(), colors);
self
}
/// Optional text labels for the points.
///
/// If there's a single label present, it will be placed at the center of the entity.
/// Otherwise, each instance will have its own label.
#[inline]
pub fn with_labels(
mut self,
labels: impl IntoIterator<Item = impl Into<crate::components::Text>>,
) -> Self {
self.labels = try_serialize_field(Self::descriptor_labels(), labels);
self
}
/// Optional choice of whether the text labels should be shown by default.
#[inline]
pub fn with_show_labels(
mut self,
show_labels: impl Into<crate::components::ShowLabels>,
) -> Self {
self.show_labels = try_serialize_field(Self::descriptor_show_labels(), [show_labels]);
self
}
/// This method makes it possible to pack multiple [`crate::components::ShowLabels`] in a single component batch.
///
/// This only makes sense when used in conjunction with [`Self::columns`]. [`Self::with_show_labels`] should
/// be used when logging a single row's worth of data.
#[inline]
pub fn with_many_show_labels(
mut self,
show_labels: impl IntoIterator<Item = impl Into<crate::components::ShowLabels>>,
) -> Self {
self.show_labels = try_serialize_field(Self::descriptor_show_labels(), show_labels);
self
}
/// An optional floating point value that specifies the 2D drawing order.
///
/// Objects with higher values are drawn on top of those with lower values.
#[inline]
pub fn with_draw_order(mut self, draw_order: impl Into<crate::components::DrawOrder>) -> Self {
self.draw_order = try_serialize_field(Self::descriptor_draw_order(), [draw_order]);
self
}
/// This method makes it possible to pack multiple [`crate::components::DrawOrder`] in a single component batch.
///
/// This only makes sense when used in conjunction with [`Self::columns`]. [`Self::with_draw_order`] should
/// be used when logging a single row's worth of data.
#[inline]
pub fn with_many_draw_order(
mut self,
draw_order: impl IntoIterator<Item = impl Into<crate::components::DrawOrder>>,
) -> Self {
self.draw_order = try_serialize_field(Self::descriptor_draw_order(), draw_order);
self
}
/// Optional class Ids for the points.
///
/// The [`components::ClassId`][crate::components::ClassId] provides colors and labels if not specified explicitly.
#[inline]
pub fn with_class_ids(
mut self,
class_ids: impl IntoIterator<Item = impl Into<crate::components::ClassId>>,
) -> Self {
self.class_ids = try_serialize_field(Self::descriptor_class_ids(), class_ids);
self
}
/// Optional keypoint IDs for the points, identifying them within a class.
///
/// If keypoint IDs are passed in but no [`components::ClassId`][crate::components::ClassId]s were specified, the [`components::ClassId`][crate::components::ClassId] will
/// default to 0.
/// This is useful to identify points within a single classification (which is identified
/// with `class_id`).
/// E.g. the classification might be 'Person' and the keypoints refer to joints on a
/// detected skeleton.
#[inline]
pub fn with_keypoint_ids(
mut self,
keypoint_ids: impl IntoIterator<Item = impl Into<crate::components::KeypointId>>,
) -> Self {
self.keypoint_ids = try_serialize_field(Self::descriptor_keypoint_ids(), keypoint_ids);
self
}
}
impl ::re_byte_size::SizeBytes for Points2D {
#[inline]
fn heap_size_bytes(&self) -> u64 {
self.positions.heap_size_bytes()
+ self.radii.heap_size_bytes()
+ self.colors.heap_size_bytes()
+ self.labels.heap_size_bytes()
+ self.show_labels.heap_size_bytes()
+ self.draw_order.heap_size_bytes()
+ self.class_ids.heap_size_bytes()
+ self.keypoint_ids.heap_size_bytes()
}
}