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use std::sync::{
atomic::{AtomicBool, Ordering},
Arc,
};
use ahash::{HashMap, HashSet};
use itertools::Either;
use re_chunk::RowId;
use re_chunk_store::ChunkStoreEvent;
use re_log_types::hash::Hash64;
use re_renderer::{external::re_video::VideoLoadError, video::Video};
use re_types::{components::MediaType, Loggable as _};
use re_video::decode::DecodeSettings;
use crate::Cache;
// ----------------------------------------------------------------------------
struct Entry {
used_this_frame: AtomicBool,
/// Keeps failed loads around, so we can don't try again and again.
video: Arc<Result<Video, VideoLoadError>>,
}
/// Caches meshes based on media type & row id.
#[derive(Default)]
pub struct VideoCache(HashMap<RowId, HashMap<Hash64, Entry>>);
impl VideoCache {
/// Read in some video data and cache the result.
///
/// The `row_id` should be the `RowId` of the blob.
/// NOTE: videos are never batched atm (they are mono-archetypes),
/// so we don't need the instance id here.
pub fn entry(
&mut self,
debug_name: String,
blob_row_id: RowId,
video_data: &re_types::datatypes::Blob,
media_type: Option<&MediaType>,
decode_settings: DecodeSettings,
) -> Arc<Result<Video, VideoLoadError>> {
re_tracing::profile_function!(&debug_name);
// In order to avoid loading the same video multiple times with
// known and unknown media type, we have to resolve the media type before
// loading & building the cache key.
let Some(media_type) = media_type
.cloned()
.or_else(|| MediaType::guess_from_data(video_data))
else {
return Arc::new(Err(VideoLoadError::UnrecognizedMimeType));
};
let inner_key = Hash64::hash((media_type.as_str(), decode_settings.hw_acceleration));
let entry = self
.0
.entry(blob_row_id)
.or_default()
.entry(inner_key)
.or_insert_with(|| {
let video = re_video::VideoData::load_from_bytes(video_data, &media_type)
.map(|data| Video::load(debug_name, Arc::new(data), decode_settings));
Entry {
used_this_frame: AtomicBool::new(true),
video: Arc::new(video),
}
});
// Using acquire/release here to be on the safe side and for semantical soundness:
// Whatever thread is acquiring the fact that this was used, should also see/acquire
// the side effect of having the entry contained in the cache.
entry.used_this_frame.store(true, Ordering::Release);
entry.video.clone()
}
}
impl Cache for VideoCache {
fn begin_frame(&mut self, renderer_active_frame_idx: u64) {
// Clean up unused video data.
self.0.retain(|_row_id, per_key| {
per_key.retain(|_, v| v.used_this_frame.load(Ordering::Acquire));
!per_key.is_empty()
});
// Of the remaining video data, remove all unused decoders.
for per_key in self.0.values() {
for v in per_key.values() {
v.used_this_frame.store(false, Ordering::Release);
if let Ok(video) = v.video.as_ref() {
video.purge_unused_decoders(renderer_active_frame_idx);
}
}
}
}
fn purge_memory(&mut self) {
// We aggressively purge all unused video data every frame.
// The expectation here is that parsing video data is fairly fast,
// since decoding happens separately.
//
// As of writing, in a debug wasm build with Chrome loading a 600MiB 1h video
// this assumption holds up fine: There is a (sufferable) delay,
// but it's almost entirely due to the decoder trying to retrieve a frame.
}
fn on_store_events(&mut self, events: &[ChunkStoreEvent]) {
re_tracing::profile_function!();
let row_ids_removed: HashSet<RowId> = events
.iter()
.flat_map(|event| {
let is_deletion = || event.kind == re_chunk_store::ChunkStoreDiffKind::Deletion;
let contains_video_blob = || {
event
.chunk
.components()
.contains_key(&re_types::components::Blob::name())
};
if is_deletion() && contains_video_blob() {
Either::Left(event.chunk.row_ids())
} else {
Either::Right(std::iter::empty())
}
})
.collect();
self.0
.retain(|row_id, _per_key| !row_ids_removed.contains(row_id));
}
fn as_any_mut(&mut self) -> &mut dyn std::any::Any {
self
}
}