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//! Support for viewer-wide drag-and-drop of [`crate::Item`]s.
//!
//! ## Theory of operation
//!
//! ### Setup
//!
//! A [`DragAndDropManager`] should be created at the start of the frame and made available to the
//! entire UI code.
//!
//!
//! ### Initiating a drag
//!
//! Any UI representation of an [`crate::Item`] may initiate a drag.
//! [`crate::ViewerContext::handle_select_hover_drag_interactions`] will handle that automatically
//! when passed `true` for its `draggable` argument.
//!
//!
//! ### Reacting to a drag and accepting a drop
//!
//! This part of the process is more involved and typically includes the following steps:
//!
//! 1. When hovered, the receiving UI element should check for a compatible payload using
//! [`egui::DragAndDrop::payload`] and matching one or more variants of the returned
//! [`DragAndDropPayload`], if any.
//!
//! 2. If an acceptable payload type is being dragged, the UI element should provide appropriate
//! visual feedback. This includes:
//! - Calling [`DragAndDropManager::set_feedback`] with the appropriate feedback.
//! - Drawing a frame around the target container with
//! [`re_ui::DesignTokens::drop_target_container_stroke`].
//! - Optionally provide more feedback, e.g., where exactly the payload will be inserted within
//! the container.
//!
//! 3. If the mouse is released (using [`egui::PointerState::any_released`]), the payload must be
//! actually transferred to the container and [`egui::DragAndDrop::clear_payload`] must be
//! called.
use std::fmt::{Display, Formatter};
use itertools::Itertools;
use re_entity_db::InstancePath;
use re_log_types::EntityPath;
use re_ui::{
ColorToken, Hue,
Scale::{S325, S375},
UiExt,
};
use crate::{Contents, Item, ItemCollection};
#[derive(Debug)]
pub enum DragAndDropPayload {
/// The dragged content is made only of [`Contents`].
Contents { contents: Vec<Contents> },
/// The dragged content is made of entities.
Entities { entities: Vec<EntityPath> },
/// The dragged content is made of a collection of [`Item`]s we do know how to handle.
Invalid,
}
impl DragAndDropPayload {
pub fn from_items(selected_items: &ItemCollection) -> Self {
if let Some(contents) = try_item_collection_to_contents(selected_items) {
Self::Contents { contents }
} else if let Some(entities) = try_item_collection_to_entities(selected_items) {
Self::Entities { entities }
} else {
Self::Invalid
}
}
}
fn try_item_collection_to_contents(items: &ItemCollection) -> Option<Vec<Contents>> {
items.iter().map(|(item, _)| item.try_into().ok()).collect()
}
fn try_item_collection_to_entities(items: &ItemCollection) -> Option<Vec<EntityPath>> {
items
.iter()
// Note: this is not a filter map, because we rely on the implicit "all" semantics of
// `collect`: we return `Some<Vec<_>>` only if all iterated items are `Some<_>`.
.map(|(item, _)| match item {
Item::InstancePath(instance_path) | Item::DataResult(_, instance_path) => instance_path
.is_all()
.then(|| instance_path.entity_path.clone()),
_ => None,
})
.collect()
}
impl std::fmt::Display for DragAndDropPayload {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
let mut item_counter = ItemCounter::default();
match self {
Self::Contents { contents } => {
for content in contents {
item_counter.add(&content.as_item());
}
}
Self::Entities { entities } => {
for entity in entities {
item_counter.add(&Item::InstancePath(InstancePath::from(entity.clone())));
}
}
// this is not used in the UI
Self::Invalid => {}
}
item_counter.fmt(f)
}
}
#[derive(Default, Debug, Clone, Copy, PartialEq, Eq)]
pub enum DragAndDropFeedback {
/// The payload type is irrelevant to me.
///
/// For example, dropping a view and/or contain onto an existing view in the viewport is
/// irrelevant.
///
/// This is the default displayed feedback, unless explicitly set otherwise by some UI hovered
/// UI element.
#[default]
Ignore,
/// The payload type is acceptable and could successfully be dropped at the current location.
Accept,
/// The payload type is correct, but it's content cannot be accepted by the current drop location.
///
/// For example, a view might reject an entity because it already contains it.
Reject,
}
/// Helper to handle drag-and-drop operations.
///
/// This helper must be constructed at the beginning of the frame and disposed of at the end.
/// Its [`Self::payload_cursor_ui`] method should be called late during the frame (after the rest of
/// the UI has a chance to update the feedback).
pub struct DragAndDropManager {
/// Items that may not be dragged, e.g., because they are not movable nor copiable.
undraggable_items: ItemCollection,
feedback: crossbeam::atomic::AtomicCell<DragAndDropFeedback>,
}
impl DragAndDropManager {
/// Create a [`DragAndDropManager`] by providing a list of undraggable items.
pub fn new(undraggable_items: impl Into<ItemCollection>) -> Self {
Self {
undraggable_items: undraggable_items.into(),
feedback: Default::default(),
}
}
/// Set the feedback to display to the user based on drop acceptability for the UI currently
/// hovered.
///
/// By default, the feedback is unset and the pill/cursor are displayed in a "neutral" way,
/// indicating that the current drag-and-drop payload is valid but not hovered over a related
/// UI.
///
/// If the payload type is compatible with the hovered UI element, that element should set the
/// feedback to either [`DragAndDropFeedback::Accept`] or [`DragAndDropFeedback::Reject`], based
/// on whether the actual payload content may meaningfully be dropped.
///
/// For example, a view generally accepts a dragged entity but may occasionally reject it if
/// it already contains it.
pub fn set_feedback(&self, feedback: DragAndDropFeedback) {
self.feedback.store(feedback);
}
/// Checks if items are draggable based on the list of undraggable items.
pub fn are_items_draggable(&self, items: &ItemCollection) -> bool {
self.undraggable_items
.iter_items()
.all(|item| !items.contains_item(item))
}
/// Display the currently dragged payload as a pill in the UI.
///
/// This should be called once per frame.
pub fn payload_cursor_ui(&self, ctx: &egui::Context) {
if let Some(payload) = egui::DragAndDrop::payload::<DragAndDropPayload>(ctx) {
if let Some(pointer_pos) = ctx.pointer_interact_pos() {
let icon = match payload.as_ref() {
DragAndDropPayload::Contents { .. } => &re_ui::icons::DND_MOVE,
DragAndDropPayload::Entities { .. } => &re_ui::icons::DND_ADD_TO_EXISTING,
// don't draw anything for invalid selection
DragAndDropPayload::Invalid => return,
};
let layer_id = egui::LayerId::new(
egui::Order::Tooltip,
egui::Id::new("drag_and_drop_payload_layer"),
);
let mut ui = egui::Ui::new(
ctx.clone(),
egui::Id::new("rerun_drag_and_drop_payload_ui"),
egui::UiBuilder::new().layer_id(layer_id),
);
let feedback = self.feedback.load();
match feedback {
DragAndDropFeedback::Accept => {
ctx.set_cursor_icon(egui::CursorIcon::Grabbing);
ui.set_opacity(0.8);
}
DragAndDropFeedback::Ignore => {
ctx.set_cursor_icon(egui::CursorIcon::Grabbing);
ui.set_opacity(0.5);
}
DragAndDropFeedback::Reject => {
ctx.set_cursor_icon(egui::CursorIcon::NoDrop);
ui.set_opacity(0.5);
}
}
let payload_is_currently_droppable = feedback == DragAndDropFeedback::Accept;
let response = drag_pill_frame(payload_is_currently_droppable)
.show(&mut ui, |ui| {
let text_color = ui.visuals().widgets.inactive.text_color();
ui.horizontal(|ui| {
ui.spacing_mut().item_spacing.x = 2.0;
ui.small_icon(icon, Some(text_color));
ui.label(egui::RichText::new(payload.to_string()).color(text_color));
});
})
.response;
let delta = pointer_pos - response.rect.right_bottom();
ctx.transform_layer_shapes(layer_id, emath::TSTransform::from_translation(delta));
}
}
}
}
fn drag_pill_frame(droppable: bool) -> egui::Frame {
let hue = if droppable { Hue::Blue } else { Hue::Gray };
egui::Frame {
fill: re_ui::design_tokens().color(ColorToken::new(hue, S325)),
stroke: egui::Stroke::new(
1.0,
re_ui::design_tokens().color(ColorToken::new(hue, S375)),
),
rounding: 2.0.into(),
inner_margin: egui::Margin {
left: 6.0,
right: 9.0,
top: 5.0,
bottom: 4.0,
},
//TODO(ab): needed to avoid the pill being cropped, not sure why?
outer_margin: egui::Margin::same(1.0),
..Default::default()
}
}
/// Helper class to count item types and display them in a human-readable way.
#[derive(Debug, Default)]
struct ItemCounter {
container_cnt: u32,
view_cnt: u32,
app_cnt: u32,
data_source_cnt: u32,
store_cnt: u32,
entity_cnt: u32,
instance_cnt: u32,
component_cnt: u32,
}
impl ItemCounter {
fn add(&mut self, item: &Item) {
match item {
Item::Container(_) => self.container_cnt += 1,
Item::View(_) => self.view_cnt += 1,
Item::AppId(_) => self.app_cnt += 1,
Item::DataSource(_) => self.data_source_cnt += 1,
Item::StoreId(_) => self.store_cnt += 1,
Item::InstancePath(instance_path) | Item::DataResult(_, instance_path) => {
if instance_path.is_all() {
self.entity_cnt += 1;
} else {
self.instance_cnt += 1;
}
}
Item::ComponentPath(_) => self.component_cnt += 1,
}
}
}
impl Display for ItemCounter {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
let count_and_names = [
(&self.container_cnt, "container", "containers"),
(&self.view_cnt, "view", "views"),
(&self.app_cnt, "app", "apps"),
(&self.data_source_cnt, "data source", "data sources"),
(&self.store_cnt, "store", "stores"),
(&self.entity_cnt, "entity", "entities"),
(&self.instance_cnt, "instance", "instances"),
(&self.component_cnt, "component", "components"),
];
count_and_names
.into_iter()
.filter_map(|(&count, name_singular, name_plural)| {
if count > 0 {
Some(format!(
"{} {}",
re_format::format_uint(count),
if count == 1 {
name_singular
} else {
name_plural
},
))
} else {
None
}
})
.join(", ")
.fmt(f)
}
}