Rerun C++ SDK
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Archetype: How we interpret the coordinate system of an entity/space. More...
#include <rerun/archetypes/view_coordinates.hpp>
Public Types | |
using | IndicatorComponent = components::IndicatorComponent< IndicatorComponentName > |
Indicator component, used to identify the archetype when converting to a list of components. | |
Public Member Functions | |
constexpr | ViewCoordinates (uint8_t axis0, uint8_t axis1, uint8_t axis2) |
Construct Vec3D from x/y/z values. | |
ViewCoordinates (ViewCoordinates &&other)=default | |
ViewCoordinates (rerun::components::ViewCoordinates _xyz) | |
size_t | num_instances () const |
Returns the number of primary instances of this archetype. | |
Public Attributes | |
rerun::components::ViewCoordinates | xyz |
Archetype: How we interpret the coordinate system of an entity/space.
For instance: What is "up"? What does the Z axis mean? Is this right-handed or left-handed?
The three coordinates are always ordered as [x, y, z].
For example [Right, Down, Forward] means that the X axis points to the right, the Y axis points down, and the Z axis points forward.
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staticconstexpr |