6#include "../collection.hpp"
7#include "../component_batch.hpp"
8#include "../component_column.hpp"
9#include "../components/class_id.hpp"
10#include "../components/color.hpp"
11#include "../components/draw_order.hpp"
12#include "../components/position2d.hpp"
13#include "../components/radius.hpp"
14#include "../components/show_labels.hpp"
15#include "../components/text.hpp"
16#include "../components/vector2d.hpp"
17#include "../result.hpp"
64 std::optional<ComponentBatch>
radii;
67 std::optional<ComponentBatch>
colors;
73 std::optional<ComponentBatch>
labels;
93 static constexpr const char ArchetypeName[] =
"rerun.archetypes.Arrows2D";
157 return std::move(*
this);
165 return std::move(*
this);
174 return std::move(*
this);
180 return std::move(*
this);
189 return std::move(*
this);
199 return std::move(*
this);
210 return std::move(*
this);
219 return std::move(*
this);
230 return std::move(*
this);
239 return std::move(*
this);
263 template <
typename T>
268 struct AsComponents<archetypes::
Arrows2D> {
Generic collection of elements that are roughly contiguous in memory.
Definition collection.hpp:49
A class for representing either a usable value, or an error.
Definition result.hpp:14
All built-in archetypes. See Types in the Rerun manual.
Definition rerun.hpp:87
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:23
static Result< ComponentBatch > from_loggable(const rerun::Collection< T > &components, const ComponentDescriptor &descriptor)
Creates a new component batch from a collection of component instances.
Definition component_batch.hpp:46
A ComponentDescriptor fully describes the semantics of a column of data.
Definition component_descriptor.hpp:16
The Loggable trait is used by all built-in implementation of rerun::AsComponents to serialize a colle...
Definition loggable.hpp:11
Archetype: 2D arrows with optional colors, radii, labels, etc.
Definition arrows2d.hpp:51
Arrows2D with_colors(const Collection< rerun::components::Color > &_colors) &&
Optional colors for the points.
Definition arrows2d.hpp:178
static Arrows2D clear_fields()
Clear all the fields of a Arrows2D.
Arrows2D with_draw_order(const rerun::components::DrawOrder &_draw_order) &&
An optional floating point value that specifies the 2D drawing order.
Definition arrows2d.hpp:216
static constexpr auto Descriptor_radii
ComponentDescriptor for the radii field.
Definition arrows2d.hpp:105
static constexpr const char ArchetypeName[]
The name of the archetype as used in ComponentDescriptors.
Definition arrows2d.hpp:93
static constexpr auto Descriptor_vectors
ComponentDescriptor for the vectors field.
Definition arrows2d.hpp:96
std::optional< ComponentBatch > labels
Optional text labels for the arrows.
Definition arrows2d.hpp:73
static constexpr auto Descriptor_show_labels
ComponentDescriptor for the show_labels field.
Definition arrows2d.hpp:117
static Arrows2D from_vectors(Collection< components::Vector2D > vectors_)
Creates new 2D arrows pointing in the given directions, with a base at the origin (0,...
Definition arrows2d.hpp:133
Arrows2D with_show_labels(const rerun::components::ShowLabels &_show_labels) &&
Whether the text labels should be shown.
Definition arrows2d.hpp:196
Arrows2D with_vectors(const Collection< rerun::components::Vector2D > &_vectors) &&
All the vectors for each arrow in the batch.
Definition arrows2d.hpp:155
Collection< ComponentColumn > columns(const Collection< uint32_t > &lengths_)
Partitions the component data into multiple sub-batches.
static constexpr auto Descriptor_labels
ComponentDescriptor for the labels field.
Definition arrows2d.hpp:113
static constexpr auto Descriptor_origins
ComponentDescriptor for the origins field.
Definition arrows2d.hpp:100
std::optional< ComponentBatch > radii
Optional radii for the arrows.
Definition arrows2d.hpp:64
static Arrows2D update_fields()
Update only some specific fields of a Arrows2D.
Definition arrows2d.hpp:147
std::optional< ComponentBatch > class_ids
Optional class Ids for the points.
Definition arrows2d.hpp:89
static constexpr auto Descriptor_colors
ComponentDescriptor for the colors field.
Definition arrows2d.hpp:109
std::optional< ComponentBatch > origins
All the origin (base) positions for each arrow in the batch.
Definition arrows2d.hpp:58
Arrows2D with_class_ids(const Collection< rerun::components::ClassId > &_class_ids) &&
Optional class Ids for the points.
Definition arrows2d.hpp:236
Arrows2D with_many_show_labels(const Collection< rerun::components::ShowLabels > &_show_labels) &&
This method makes it possible to pack multiple show_labels in a single component batch.
Definition arrows2d.hpp:206
std::optional< ComponentBatch > colors
Optional colors for the points.
Definition arrows2d.hpp:67
std::optional< ComponentBatch > draw_order
An optional floating point value that specifies the 2D drawing order.
Definition arrows2d.hpp:84
Arrows2D with_many_draw_order(const Collection< rerun::components::DrawOrder > &_draw_order) &&
This method makes it possible to pack multiple draw_order in a single component batch.
Definition arrows2d.hpp:226
Collection< ComponentColumn > columns()
Partitions the component data into unit-length sub-batches.
Arrows2D with_labels(const Collection< rerun::components::Text > &_labels) &&
Optional text labels for the arrows.
Definition arrows2d.hpp:187
std::optional< ComponentBatch > vectors
All the vectors for each arrow in the batch.
Definition arrows2d.hpp:53
static constexpr auto Descriptor_draw_order
ComponentDescriptor for the draw_order field.
Definition arrows2d.hpp:122
static constexpr auto Descriptor_class_ids
ComponentDescriptor for the class_ids field.
Definition arrows2d.hpp:127
std::optional< ComponentBatch > show_labels
Whether the text labels should be shown.
Definition arrows2d.hpp:79
Arrows2D with_radii(const Collection< rerun::components::Radius > &_radii) &&
Optional radii for the arrows.
Definition arrows2d.hpp:172
Arrows2D with_origins(const Collection< rerun::components::Position2D > &_origins) &&
All the origin (base) positions for each arrow in the batch.
Definition arrows2d.hpp:163
Component: Draw order of 2D elements.
Definition draw_order.hpp:19
Component: Whether the entity's components::Text label is shown.
Definition show_labels.hpp:18