6#include "../collection.hpp"
7#include "../component_batch.hpp"
8#include "../component_column.hpp"
9#include "../components/blob.hpp"
10#include "../components/media_type.hpp"
11#include "../result.hpp"
54 std::optional<ComponentBatch>
blob;
75 static constexpr const char ArchetypeName[] =
"rerun.archetypes.AssetAudio";
102 std::optional<rerun::components::MediaType>
media_type = {}
106 return std::move(asset).with_media_type(
media_type.value());
114 AssetAudio() =
default;
115 AssetAudio(AssetAudio&& other) =
default;
116 AssetAudio(
const AssetAudio& other) =
default;
117 AssetAudio& operator=(
const AssetAudio& other) =
default;
118 AssetAudio& operator=(AssetAudio&& other) =
default;
135 return std::move(*
this);
144 return std::move(*
this);
165 return std::move(*
this);
176 return std::move(*
this);
200 template <
typename T>
Generic collection of elements that are roughly contiguous in memory.
Definition collection.hpp:49
A class for representing either a usable value, or an error.
Definition result.hpp:14
All built-in archetypes. See Types in the Rerun manual.
Definition rerun.hpp:90
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:26
static Result< ComponentBatch > from_loggable(const rerun::Collection< T > &components, const ComponentDescriptor &descriptor)
Creates a new component batch from a collection of component instances.
Definition component_batch.hpp:46
A ComponentDescriptor fully describes the semantics of a column of data.
Definition component_descriptor.hpp:16
The Loggable trait is used by all built-in implementation of rerun::AsComponents to serialize a colle...
Definition loggable.hpp:11
Archetype: An audio file, stored as-is (.aac, .flac, .m4a, .mp3, .ogg, .wav).
Definition asset_audio.hpp:52
static Result< AssetAudio > from_file_path(const std::filesystem::path &path)
Creates a new AssetAudio from the file contents at path.
Collection< ComponentColumn > columns()
Partitions the component data into unit-length sub-batches.
AssetAudio with_media_type(const rerun::components::MediaType &_media_type) &&
The Media Type of the asset.
Definition asset_audio.hpp:162
std::optional< ComponentBatch > blob
The asset's bytes.
Definition asset_audio.hpp:54
static AssetAudio update_fields()
Update only some specific fields of a AssetAudio.
Definition asset_audio.hpp:125
AssetAudio with_blob(const rerun::components::Blob &_blob) &&
The asset's bytes.
Definition asset_audio.hpp:133
static constexpr const char ArchetypeName[]
The name of the archetype as used in ComponentDescriptors.
Definition asset_audio.hpp:75
AssetAudio with_many_blob(const Collection< rerun::components::Blob > &_blob) &&
This method makes it possible to pack multiple blob in a single component batch.
Definition asset_audio.hpp:142
static constexpr auto Descriptor_blob
ComponentDescriptor for the blob field.
Definition asset_audio.hpp:78
static constexpr auto Descriptor_media_type
ComponentDescriptor for the media_type field.
Definition asset_audio.hpp:82
std::optional< ComponentBatch > media_type
The Media Type of the asset.
Definition asset_audio.hpp:71
static AssetAudio from_file_contents(rerun::Collection< uint8_t > bytes, std::optional< rerun::components::MediaType > media_type={})
Creates a new AssetAudio from the given bytes.
Definition asset_audio.hpp:100
AssetAudio with_many_media_type(const Collection< rerun::components::MediaType > &_media_type) &&
This method makes it possible to pack multiple media_type in a single component batch.
Definition asset_audio.hpp:172
static AssetAudio clear_fields()
Clear all the fields of a AssetAudio.
Collection< ComponentColumn > columns(const Collection< uint32_t > &lengths_)
Partitions the component data into multiple sub-batches.
Component: A binary blob of data.
Definition blob.hpp:16