All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:22
std::string new_entity_path(const std::vector< std::string_view > &path)
Construct an entity path by escaping each part of the path.
std::string escape_entity_path_part(std::string_view str)
Escape an individual part of an entity path.