6#include "../../datatypes/float64.hpp"
7#include "../../result.hpp"
12namespace rerun::blueprint::components {
53 struct Loggable<blueprint::components::ForceDistance> {
55 "rerun.blueprint.components.ForceDistance";
58 static const std::shared_ptr<arrow::DataType>& arrow_datatype() {
63 static Result<std::shared_ptr<arrow::Array>> to_arrow(
64 const blueprint::components::ForceDistance* instances,
size_t num_instances
66 if (num_instances == 0) {
67 return Loggable<rerun::datatypes::Float64>::to_arrow(
nullptr, 0);
68 }
else if (instances ==
nullptr) {
70 ErrorCode::UnexpectedNullArgument,
71 "Passed array instances is null when num_elements> 0."
74 return Loggable<rerun::datatypes::Float64>::to_arrow(
Status outcome object (success or error) returned for fallible operations.
Definition error.hpp:99
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:23
A type of component that can be registered.
Definition component_type.hpp:19
The Loggable trait is used by all built-in implementation of rerun::AsComponents to serialize a colle...
Definition loggable.hpp:11
Component: The target distance between two nodes.
Definition force_distance.hpp:19
Datatype: A double-precision 64-bit IEEE 754 floating point number.
Definition float64.hpp:24