6#include "../../component_descriptor.hpp"
7#include "../../datatypes/bool.hpp"
8#include "../../result.hpp"
13namespace rerun::blueprint::components {
26 interactive = interactive_;
49 struct Loggable<blueprint::components::Interactive> {
53 static const std::shared_ptr<arrow::DataType>& arrow_datatype() {
58 static Result<std::shared_ptr<arrow::Array>> to_arrow(
59 const blueprint::components::Interactive* instances,
size_t num_instances
61 if (num_instances == 0) {
62 return Loggable<rerun::datatypes::Bool>::to_arrow(
nullptr, 0);
63 }
else if (instances ==
nullptr) {
65 ErrorCode::UnexpectedNullArgument,
66 "Passed array instances is null when num_elements> 0."
69 return Loggable<rerun::datatypes::Bool>::to_arrow(
70 &instances->interactive,
Status outcome object (success or error) returned for fallible operations.
Definition error.hpp:95
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:23
A ComponentDescriptor fully describes the semantics of a column of data.
Definition component_descriptor.hpp:13
The Loggable trait is used by all built-in implementation of rerun::AsComponents to serialize a colle...
Definition loggable.hpp:11
Component: Whether the entity can be interacted with.
Definition interactive.hpp:17
Datatype: A single boolean.
Definition bool.hpp:20