6#include "../../datatypes/float64.hpp"
7#include "../../result.hpp"
12namespace rerun::blueprint::components {
31 PlaybackSpeed(
double value_) :
speed(value_) {}
33 PlaybackSpeed& operator=(
double value_) {
52 struct Loggable<blueprint::components::PlaybackSpeed> {
54 "rerun.blueprint.components.PlaybackSpeed";
57 static const std::shared_ptr<arrow::DataType>& arrow_datatype() {
62 static Result<std::shared_ptr<arrow::Array>> to_arrow(
63 const blueprint::components::PlaybackSpeed* instances,
size_t num_instances
65 if (num_instances == 0) {
66 return Loggable<rerun::datatypes::Float64>::to_arrow(
nullptr, 0);
67 }
else if (instances ==
nullptr) {
69 ErrorCode::UnexpectedNullArgument,
70 "Passed array instances is null when num_elements> 0."
73 return Loggable<rerun::datatypes::Float64>::to_arrow(
Status outcome object (success or error) returned for fallible operations.
Definition error.hpp:103
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:23
A type of component that can be registered.
Definition component_type.hpp:19
The Loggable trait is used by all built-in implementation of rerun::AsComponents to serialize a colle...
Definition loggable.hpp:11
Component: A playback speed which determines how fast time progresses.
Definition playback_speed.hpp:17
rerun::datatypes::Float64 speed
1.0 is default speed.
Definition playback_speed.hpp:19
Datatype: A double-precision 64-bit IEEE 754 floating point number.
Definition float64.hpp:24