Rerun C++ SDK
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playback_speed.hpp
1// DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2// Based on "crates/store/re_types/definitions/rerun/blueprint/components/playback_speed.fbs".
3
4#pragma once
5
6#include "../../datatypes/float64.hpp"
7#include "../../result.hpp"
8
9#include <cstdint>
10#include <memory>
11
12namespace rerun::blueprint::components {
13 /// **Component**: A playback speed which determines how fast time progresses.
14 ///
15 /// ⚠ **This type is _unstable_ and may change significantly in a way that the data won't be backwards compatible.**
16 ///
18 /// 1.0 is default speed.
20
21 public:
22 PlaybackSpeed() = default;
23
25
26 PlaybackSpeed& operator=(rerun::datatypes::Float64 speed_) {
27 speed = speed_;
28 return *this;
29 }
30
31 PlaybackSpeed(double value_) : speed(value_) {}
32
33 PlaybackSpeed& operator=(double value_) {
34 speed = value_;
35 return *this;
36 }
37
38 /// Cast to the underlying Float64 datatype
39 operator rerun::datatypes::Float64() const {
40 return speed;
41 }
42 };
43} // namespace rerun::blueprint::components
44
45namespace rerun {
46 static_assert(
48 );
49
50 /// \private
51 template <>
52 struct Loggable<blueprint::components::PlaybackSpeed> {
53 static constexpr std::string_view ComponentType =
54 "rerun.blueprint.components.PlaybackSpeed";
55
56 /// Returns the arrow data type this type corresponds to.
57 static const std::shared_ptr<arrow::DataType>& arrow_datatype() {
59 }
60
61 /// Serializes an array of `rerun::blueprint:: components::PlaybackSpeed` into an arrow array.
62 static Result<std::shared_ptr<arrow::Array>> to_arrow(
63 const blueprint::components::PlaybackSpeed* instances, size_t num_instances
64 ) {
65 if (num_instances == 0) {
66 return Loggable<rerun::datatypes::Float64>::to_arrow(nullptr, 0);
67 } else if (instances == nullptr) {
68 return rerun::Error(
69 ErrorCode::UnexpectedNullArgument,
70 "Passed array instances is null when num_elements> 0."
71 );
72 } else {
73 return Loggable<rerun::datatypes::Float64>::to_arrow(
74 &instances->speed,
75 num_instances
76 );
77 }
78 }
79 };
80} // namespace rerun
Status outcome object (success or error) returned for fallible operations.
Definition error.hpp:103
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:23
A type of component that can be registered.
Definition component_type.hpp:19
The Loggable trait is used by all built-in implementation of rerun::AsComponents to serialize a colle...
Definition loggable.hpp:11
Component: A playback speed which determines how fast time progresses.
Definition playback_speed.hpp:17
rerun::datatypes::Float64 speed
1.0 is default speed.
Definition playback_speed.hpp:19
Datatype: A double-precision 64-bit IEEE 754 floating point number.
Definition float64.hpp:24