6#include "../component_descriptor.hpp"
7#include "../datatypes/float32.hpp"
8#include "../result.hpp"
30 return Radius(radius_in_scene_units);
37 return Radius(-radius_in_ui_points);
52 Radius(
float value_) : value(value_) {}
54 Radius& operator=(
float value_) {
71 struct Loggable<components::Radius> {
72 static constexpr ComponentDescriptor Descriptor =
"rerun.components.Radius";
75 static const std::shared_ptr<arrow::DataType>& arrow_datatype() {
76 return Loggable<rerun::datatypes::Float32>::arrow_datatype();
80 static Result<std::shared_ptr<arrow::Array>> to_arrow(
81 const components::Radius* instances,
size_t num_instances
83 if (num_instances == 0) {
84 return Loggable<rerun::datatypes::Float32>::to_arrow(
nullptr, 0);
85 }
else if (instances ==
nullptr) {
87 ErrorCode::UnexpectedNullArgument,
88 "Passed array instances is null when num_elements> 0."
91 return Loggable<rerun::datatypes::Float32>::to_arrow(
Status outcome object (success or error) returned for fallible operations.
Definition error.hpp:95
All built-in components. See Types in the Rerun manual.
Definition rerun.hpp:80
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:23
Component: The radius of something, e.g.
Definition radius.hpp:22
static Radius ui_points(float radius_in_ui_points)
Creates a new radius in ui points.
Definition radius.hpp:36
static Radius scene_units(float radius_in_scene_units)
Creates a new radius in scene units.
Definition radius.hpp:29
Datatype: A single-precision 32-bit IEEE 754 floating point number.
Definition float32.hpp:25