6#include "../datatypes/float32.hpp"
7#include "../result.hpp"
29 return Radius(radius_in_scene_units);
36 return Radius(-radius_in_ui_points);
51 Radius(
float value_) : value(value_) {}
53 Radius& operator=(
float value_) {
70 struct Loggable<components::Radius> {
71 static constexpr const char Name[] =
"rerun.components.Radius";
74 static const std::shared_ptr<arrow::DataType>& arrow_datatype() {
75 return Loggable<rerun::datatypes::Float32>::arrow_datatype();
79 static Result<std::shared_ptr<arrow::Array>> to_arrow(
80 const components::Radius* instances,
size_t num_instances
82 return Loggable<rerun::datatypes::Float32>::to_arrow(&instances->value, num_instances);
All built-in components. See Types in the Rerun manual.
Definition rerun.hpp:75
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:22
Component: The radius of something, e.g.
Definition radius.hpp:21
static Radius ui_points(float radius_in_ui_points)
Creates a new radius in ui points.
Definition radius.hpp:35
static Radius scene_units(float radius_in_scene_units)
Creates a new radius in scene units.
Definition radius.hpp:28
Datatype: A single-precision 32-bit IEEE 754 floating point number.
Definition float32.hpp:24