Rerun C++ SDK
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radius.hpp
1// DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2// Based on "crates/store/re_types/definitions/rerun/components/radius.fbs".
3
4#pragma once
5
6#include "../component_descriptor.hpp"
7#include "../datatypes/float32.hpp"
8#include "../result.hpp"
9
10#include <cstdint>
11#include <memory>
12
13namespace rerun::components {
14 /// **Component**: The radius of something, e.g. a point.
15 ///
16 /// Internally, positive values indicate scene units, whereas negative values
17 /// are interpreted as UI points.
18 ///
19 /// UI points are independent of zooming in Views, but are sensitive to the application UI scaling.
20 /// at 100% UI scaling, UI points are equal to pixels
21 /// The Viewer's UI scaling defaults to the OS scaling which typically is 100% for full HD screens and 200% for 4k screens.
22 struct Radius {
24
25 public: // START of extensions from radius_ext.cpp:
26 /// Creates a new radius in scene units.
27 ///
28 /// Values passed must be finite positive.
29 static Radius scene_units(float radius_in_scene_units) {
30 return Radius(radius_in_scene_units);
31 }
32
33 /// Creates a new radius in ui points.
34 ///
35 /// Values passed must be finite positive.
36 static Radius ui_points(float radius_in_ui_points) {
37 return Radius(-radius_in_ui_points);
38 }
39
40 // END of extensions from radius_ext.cpp, start of generated code:
41
42 public:
43 Radius() = default;
44
45 Radius(rerun::datatypes::Float32 value_) : value(value_) {}
46
47 Radius& operator=(rerun::datatypes::Float32 value_) {
48 value = value_;
49 return *this;
50 }
51
52 Radius(float value_) : value(value_) {}
53
54 Radius& operator=(float value_) {
55 value = value_;
56 return *this;
57 }
58
59 /// Cast to the underlying Float32 datatype
60 operator rerun::datatypes::Float32() const {
61 return value;
62 }
63 };
64} // namespace rerun::components
65
66namespace rerun {
67 static_assert(sizeof(rerun::datatypes::Float32) == sizeof(components::Radius));
68
69 /// \private
70 template <>
71 struct Loggable<components::Radius> {
72 static constexpr ComponentDescriptor Descriptor = "rerun.components.Radius";
73
74 /// Returns the arrow data type this type corresponds to.
75 static const std::shared_ptr<arrow::DataType>& arrow_datatype() {
76 return Loggable<rerun::datatypes::Float32>::arrow_datatype();
77 }
78
79 /// Serializes an array of `rerun::components::Radius` into an arrow array.
80 static Result<std::shared_ptr<arrow::Array>> to_arrow(
81 const components::Radius* instances, size_t num_instances
82 ) {
83 if (num_instances == 0) {
84 return Loggable<rerun::datatypes::Float32>::to_arrow(nullptr, 0);
85 } else if (instances == nullptr) {
86 return rerun::Error(
87 ErrorCode::UnexpectedNullArgument,
88 "Passed array instances is null when num_elements> 0."
89 );
90 } else {
91 return Loggable<rerun::datatypes::Float32>::to_arrow(
92 &instances->value,
93 num_instances
94 );
95 }
96 }
97 };
98} // namespace rerun
Status outcome object (success or error) returned for fallible operations.
Definition error.hpp:95
All built-in components. See Types in the Rerun manual.
Definition rerun.hpp:80
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:23
Component: The radius of something, e.g.
Definition radius.hpp:22
static Radius ui_points(float radius_in_ui_points)
Creates a new radius in ui points.
Definition radius.hpp:36
static Radius scene_units(float radius_in_scene_units)
Creates a new radius in scene units.
Definition radius.hpp:29
Datatype: A single-precision 32-bit IEEE 754 floating point number.
Definition float32.hpp:25