6#include "../component_descriptor.hpp"
7#include "../datatypes/vec2d.hpp"
8#include "../result.hpp"
49 Texcoord2D() =
default;
58 Texcoord2D(std::array<float, 2> xy_) : uv(xy_) {}
60 Texcoord2D& operator=(std::array<float, 2> xy_) {
77 struct Loggable<components::Texcoord2D> {
78 static constexpr ComponentDescriptor Descriptor =
"rerun.components.Texcoord2D";
81 static const std::shared_ptr<arrow::DataType>& arrow_datatype() {
82 return Loggable<rerun::datatypes::Vec2D>::arrow_datatype();
86 static Result<std::shared_ptr<arrow::Array>> to_arrow(
87 const components::Texcoord2D* instances,
size_t num_instances
89 if (num_instances == 0) {
90 return Loggable<rerun::datatypes::Vec2D>::to_arrow(
nullptr, 0);
91 }
else if (instances ==
nullptr) {
93 ErrorCode::UnexpectedNullArgument,
94 "Passed array instances is null when num_elements> 0."
97 return Loggable<rerun::datatypes::Vec2D>::to_arrow(&instances->uv, num_instances);
Status outcome object (success or error) returned for fallible operations.
Definition error.hpp:95
All built-in components. See Types in the Rerun manual.
Definition rerun.hpp:80
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:23
Component: A 2D texture UV coordinate.
Definition texcoord2d.hpp:31
Texcoord2D(float u, float v)
Construct Texcoord2D from u/v values.
Definition texcoord2d.hpp:36
Datatype: A vector in 2D space.
Definition vec2d.hpp:21