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Rerun C++ SDK
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Component: Frames per second for a sequence timeline. More...
#include <rerun/blueprint/components/fps.hpp>
Public Member Functions | |
| Fps (rerun::datatypes::Float64 fps_) | |
| Fps & | operator= (rerun::datatypes::Float64 fps_) |
| Fps (double value_) | |
| Fps & | operator= (double value_) |
| operator rerun::datatypes::Float64 () const | |
| Cast to the underlying Float64 datatype. | |
Public Attributes | |
| rerun::datatypes::Float64 | fps |
Component: Frames per second for a sequence timeline.
⚠ This type is unstable and may change significantly in a way that the data won't be backwards compatible.