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Rerun C++ SDK
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Component: A playback speed which determines how fast time progresses. More...
#include <rerun/blueprint/components/playback_speed.hpp>
Public Member Functions | |
| PlaybackSpeed (rerun::datatypes::Float64 speed_) | |
| PlaybackSpeed & | operator= (rerun::datatypes::Float64 speed_) |
| PlaybackSpeed (double value_) | |
| PlaybackSpeed & | operator= (double value_) |
| operator rerun::datatypes::Float64 () const | |
| Cast to the underlying Float64 datatype. | |
Public Attributes | |
| rerun::datatypes::Float64 | speed |
| 1.0 is default speed. | |
Component: A playback speed which determines how fast time progresses.
⚠ This type is unstable and may change significantly in a way that the data won't be backwards compatible.