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Rerun C++ SDK
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Encoding: Associate components of an entity to components of a visualizer. More...
#include <rerun/blueprint/encodings/visualizer_component_mapping.hpp>
Public Attributes | |
| rerun::encodings::Utf8 | target |
| Target component name which is being mapped to. | |
| rerun::blueprint::encodings::ComponentSourceKind | source_kind |
| What kind of source to pick. | |
| std::optional< std::string > | source_component |
| Component selector for mapping. | |
| std::optional< std::string > | selector |
Optional selector string using jq-like syntax to pick a specific field on source_component. | |
Encoding: Associate components of an entity to components of a visualizer.
⚠ This type is unstable and may change significantly in a way that the data won't be backwards compatible.
| rerun::encodings::Utf8 rerun::blueprint::encodings::VisualizerComponentMapping::target |
Target component name which is being mapped to.
This represents a "slot" on the visualizer.
| std::optional<std::string> rerun::blueprint::encodings::VisualizerComponentMapping::source_component |
Component selector for mapping.
Defaults to target if not specified.
| std::optional<std::string> rerun::blueprint::encodings::VisualizerComponentMapping::selector |
Optional selector string using jq-like syntax to pick a specific field on source_component.
Example: ".x" picks a field called "x" from the source_component if present.
Defaults to empty string if not specified.