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Rerun C++ SDK
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Component: A path to an entity, usually to reference some data that is part of the target entity. More...
#include <rerun/components/entity_path.hpp>
Public Member Functions | |
| EntityPath (std::string_view path_) | |
| EntityPath (const char *path_) | |
| EntityPath (rerun::datatypes::EntityPath value_) | |
| EntityPath & | operator= (rerun::datatypes::EntityPath value_) |
| EntityPath (std::string path_) | |
| EntityPath & | operator= (std::string path_) |
| operator rerun::datatypes::EntityPath () const | |
| Cast to the underlying EntityPath datatype. | |
Public Attributes | |
| rerun::datatypes::EntityPath | value |
Component: A path to an entity, usually to reference some data that is part of the target entity.