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Rerun C++ SDK
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Component: Dimensionless natural-log optical depth. More...
#include <rerun/components/optical_density.hpp>
Public Member Functions | |
| OpticalDensity (rerun::encodings::Float32 optical_density_) | |
| OpticalDensity & | operator= (rerun::encodings::Float32 optical_density_) |
| OpticalDensity (float value_) | |
| OpticalDensity & | operator= (float value_) |
| operator rerun::encodings::Float32 () const | |
| Cast to the underlying Float32 encoding. | |
Public Attributes | |
| rerun::encodings::Float32 | optical_density |
Component: Dimensionless natural-log optical depth.
High values lead to more opaque surfaces, lower to more transparent ones. More accurately, a value of 1 attenuates light to exp(-1) over the reference distance.