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Rerun C++ SDK
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Component: A string identifier for a transform frame. More...
#include <rerun/components/transform_frame_id.hpp>
Public Member Functions | |
| TransformFrameId (rerun::datatypes::Utf8 value_) | |
| TransformFrameId & | operator= (rerun::datatypes::Utf8 value_) |
| TransformFrameId (std::string value_) | |
| TransformFrameId & | operator= (std::string value_) |
| operator rerun::datatypes::Utf8 () const | |
| Cast to the underlying Utf8 datatype. | |
Public Attributes | |
| rerun::datatypes::Utf8 | value |
Component: A string identifier for a transform frame.
Experimental: Transform frames are still in early development!
Transform frames may be derived from entity paths to refer to Rerun's implicit entity path driven hierarchy which is defined via archetypes::Transform3D, archetypes::Pinhole etc.. Note that any transform logged at an entity path describes a relationship between the two transform frames represented by that entity path and its parent path, not the transform frame that the entity path may be using.
⚠ This type is unstable and may change significantly in a way that the data won't be backwards compatible.