Rerun C++ SDK
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rerun::components::TransformFrameId Struct Reference

Component: A string identifier for a transform frame. More...

#include <rerun/components/transform_frame_id.hpp>

Public Member Functions

 TransformFrameId (rerun::datatypes::Utf8 value_)
 
TransformFrameIdoperator= (rerun::datatypes::Utf8 value_)
 
 TransformFrameId (std::string value_)
 
TransformFrameIdoperator= (std::string value_)
 
 operator rerun::datatypes::Utf8 () const
 Cast to the underlying Utf8 datatype.
 

Public Attributes

rerun::datatypes::Utf8 value
 

Detailed Description

Component: A string identifier for a transform frame.

Experimental: Transform frames are still in early development!

Transform frames may be derived from entity paths to refer to Rerun's implicit entity path driven hierarchy which is defined via archetypes::Transform3D, archetypes::Pinhole etc.. Note that any transform logged at an entity path describes a relationship between the two transform frames represented by that entity path and its parent path, not the transform frame that the entity path may be using.

This type is unstable and may change significantly in a way that the data won't be backwards compatible.


The documentation for this struct was generated from the following file: