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Rerun C++ SDK
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Component: The three indices of a triangle in a triangle mesh. More...
#include <rerun/components/triangle_indices.hpp>
Public Member Functions | |
| TriangleIndices (uint32_t v0, uint32_t v1, uint32_t v2) | |
| Construct TriangleIndices from v0/v1/v2 values. | |
| TriangleIndices (const uint32_t *indices_) | |
| Construct UVec3D from v0/v1/v2 uint32_t pointer. | |
| TriangleIndices (rerun::datatypes::UVec3D indices_) | |
| TriangleIndices & | operator= (rerun::datatypes::UVec3D indices_) |
| TriangleIndices (std::array< uint32_t, 3 > xyz_) | |
| TriangleIndices & | operator= (std::array< uint32_t, 3 > xyz_) |
| operator rerun::datatypes::UVec3D () const | |
| Cast to the underlying UVec3D datatype. | |
Public Attributes | |
| rerun::datatypes::UVec3D | indices |
Component: The three indices of a triangle in a triangle mesh.