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Rerun C++ SDK
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Component: How we interpret the coordinate system of an entity/space. More...
#include <rerun/components/view_coordinates.hpp>
Public Types | |
| enum | ViewDir : uint8_t { Up = 1 , Down = 2 , Right = 3 , Left = 4 , Forward = 5 , Back = 6 } |
Public Member Functions | |
| constexpr | ViewCoordinates (uint8_t axis0, uint8_t axis1, uint8_t axis2) |
| Construct Vec3D from x/y/z values. | |
| constexpr | ViewCoordinates (ViewDir axis0, ViewDir axis1, ViewDir axis2) |
| Construct Vec3D from x/y/z enum values. | |
| operator rerun::datatypes::ViewCoordinates () const | |
| Cast to the underlying ViewCoordinates datatype. | |
Public Attributes | |
| rerun::datatypes::ViewCoordinates | coordinates |
| The directions of the [x, y, z] axes. | |
Static Public Attributes | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | ULF |
| X=Up, Y=Left, Z=Forward. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | UFL |
| X=Up, Y=Forward, Z=Left. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | LUF |
| X=Left, Y=Up, Z=Forward. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | LFU |
| X=Left, Y=Forward, Z=Up. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | FUL |
| X=Forward, Y=Up, Z=Left. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | FLU |
| X=Forward, Y=Left, Z=Up. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | ULB |
| X=Up, Y=Left, Z=Back. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | UBL |
| X=Up, Y=Back, Z=Left. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | LUB |
| X=Left, Y=Up, Z=Back. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | LBU |
| X=Left, Y=Back, Z=Up. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | BUL |
| X=Back, Y=Up, Z=Left. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | BLU |
| X=Back, Y=Left, Z=Up. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | URF |
| X=Up, Y=Right, Z=Forward. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | UFR |
| X=Up, Y=Forward, Z=Right. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | RUF |
| X=Right, Y=Up, Z=Forward. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | RFU |
| X=Right, Y=Forward, Z=Up. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | FUR |
| X=Forward, Y=Up, Z=Right. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | FRU |
| X=Forward, Y=Right, Z=Up. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | URB |
| X=Up, Y=Right, Z=Back. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | UBR |
| X=Up, Y=Back, Z=Right. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | RUB |
| X=Right, Y=Up, Z=Back. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | RBU |
| X=Right, Y=Back, Z=Up. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | BUR |
| X=Back, Y=Up, Z=Right. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | BRU |
| X=Back, Y=Right, Z=Up. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | DLF |
| X=Down, Y=Left, Z=Forward. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | DFL |
| X=Down, Y=Forward, Z=Left. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | LDF |
| X=Left, Y=Down, Z=Forward. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | LFD |
| X=Left, Y=Forward, Z=Down. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | FDL |
| X=Forward, Y=Down, Z=Left. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | FLD |
| X=Forward, Y=Left, Z=Down. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | DLB |
| X=Down, Y=Left, Z=Back. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | DBL |
| X=Down, Y=Back, Z=Left. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | LDB |
| X=Left, Y=Down, Z=Back. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | LBD |
| X=Left, Y=Back, Z=Down. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | BDL |
| X=Back, Y=Down, Z=Left. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | BLD |
| X=Back, Y=Left, Z=Down. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | DRF |
| X=Down, Y=Right, Z=Forward. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | DFR |
| X=Down, Y=Forward, Z=Right. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | RDF |
| X=Right, Y=Down, Z=Forward. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | RFD |
| X=Right, Y=Forward, Z=Down. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | FDR |
| X=Forward, Y=Down, Z=Right. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | FRD |
| X=Forward, Y=Right, Z=Down. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | DRB |
| X=Down, Y=Right, Z=Back. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | DBR |
| X=Down, Y=Back, Z=Right. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | RDB |
| X=Right, Y=Down, Z=Back. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | RBD |
| X=Right, Y=Back, Z=Down. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | BDR |
| X=Back, Y=Down, Z=Right. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | BRD |
| X=Back, Y=Right, Z=Down. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | RIGHT_HAND_X_UP |
| X=Up, Y=Right, Z=Forward. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | RIGHT_HAND_X_DOWN |
| X=Down, Y=Right, Z=Back. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | RIGHT_HAND_Y_UP |
| X=Right, Y=Up, Z=Back. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | RIGHT_HAND_Y_DOWN |
| X=Right, Y=Down, Z=Forward. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | RIGHT_HAND_Z_UP |
| X=Right, Y=Forward, Z=Up. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | RIGHT_HAND_Z_DOWN |
| X=Right, Y=Back, Z=Down. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | LEFT_HAND_X_UP |
| X=Up, Y=Right, Z=Back. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | LEFT_HAND_X_DOWN |
| X=Down, Y=Right, Z=Forward. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | LEFT_HAND_Y_UP |
| X=Right, Y=Up, Z=Forward. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | LEFT_HAND_Y_DOWN |
| X=Right, Y=Down, Z=Back. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | LEFT_HAND_Z_UP |
| X=Right, Y=Back, Z=Up. | |
| static RERUN_SDK_EXPORT const rerun::components::ViewCoordinates | LEFT_HAND_Z_DOWN |
| X=Right, Y=Forward, Z=Down. | |
Component: How we interpret the coordinate system of an entity/space.
For instance: What is "up"? What does the Z axis mean?
The three coordinates are always ordered as [x, y, z].
For example [Right, Down, Forward] means that the X axis points to the right, the Y axis points down, and the Z axis points forward.
⚠ Rerun does not yet support left-handed coordinate systems.
The following constants are used to represent the different directions:
⚠ This type is unstable and may change significantly in a way that the data won't be backwards compatible.
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X=Up, Y=Left, Z=Forward.
⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.
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X=Left, Y=Forward, Z=Up.
⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.
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X=Forward, Y=Up, Z=Left.
⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.
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X=Up, Y=Back, Z=Left.
⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.
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X=Left, Y=Up, Z=Back.
⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.
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X=Back, Y=Left, Z=Up.
⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.
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X=Up, Y=Forward, Z=Right.
⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.
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static |
X=Right, Y=Up, Z=Forward.
⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.
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static |
X=Forward, Y=Right, Z=Up.
⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.
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static |
X=Up, Y=Right, Z=Back.
⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.
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static |
X=Right, Y=Back, Z=Up.
⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.
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static |
X=Back, Y=Up, Z=Right.
⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.
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static |
X=Down, Y=Forward, Z=Left.
⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.
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static |
X=Left, Y=Down, Z=Forward.
⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.
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static |
X=Forward, Y=Left, Z=Down.
⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.
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static |
X=Down, Y=Left, Z=Back.
⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.
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static |
X=Left, Y=Back, Z=Down.
⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.
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static |
X=Back, Y=Down, Z=Left.
⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.
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static |
X=Down, Y=Right, Z=Forward.
⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.
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static |
X=Right, Y=Forward, Z=Down.
⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.
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static |
X=Forward, Y=Down, Z=Right.
⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.
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static |
X=Down, Y=Back, Z=Right.
⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.
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static |
X=Right, Y=Down, Z=Back.
⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.
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static |
X=Back, Y=Right, Z=Down.
⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.
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static |
X=Up, Y=Right, Z=Back.
⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.
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static |
X=Down, Y=Right, Z=Forward.
⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.
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static |
X=Right, Y=Up, Z=Forward.
⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.
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static |
X=Right, Y=Down, Z=Back.
⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.
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static |
X=Right, Y=Back, Z=Up.
⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.
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static |
X=Right, Y=Forward, Z=Down.
⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.